//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2014 Ceetron Solution AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cafFactory.h" #include #include #include class QAction; class QIcon; class QKeySequence; class QString; #define CAF_CMD_HEADER_INIT \ public: \ static const std::string& idNameStatic() #define CAF_CMD_SOURCE_INIT( ClassName, CommandIdName ) \ const std::string& ClassName::idNameStatic() \ { \ static std::string id = CommandIdName; \ return id; \ } \ CAF_FACTORY_REGISTER( caf::CmdFeature, ClassName, std::string, ClassName::idNameStatic() ) namespace caf { class CmdExecuteCommand; //================================================================================================== /// 1. If a direct command with no UI is requested, create an ExecuteCommand object and execute command /// 2. If UI is required, create a CommandUI object and display to user. When user accepts data input, /// create an ExecuteCommand object and fill in the data provided by the user /// 3. If a user process is required, create start an CommandUserProcess. When the process is complete, /// create an ExecuteCommand object and fill in the data provided by the user //================================================================================================== class CmdFeature : public QObject { Q_OBJECT public: CmdFeature(); ~CmdFeature() override; QAction* action(); QAction* actionWithCustomText( const QString& customText ); QAction* actionWithUserData( const QString& customText, const QVariant& userData ); void refreshEnabledState(); void refreshCheckedState(); bool canFeatureBeExecuted() const; static void applyShortcutWithHintToAction( QAction* action, const QKeySequence& keySequence ); public slots: void actionTriggered( bool isChecked ); protected: virtual void onActionTriggered( bool isChecked ) = 0; virtual void setupActionLook( QAction* actionToSetup ) = 0; virtual bool isCommandEnabled() const; virtual bool isCommandChecked() const; void disableModelChangeContribution(); const QVariant userData() const; private: std::map m_customTextToActionMap; bool m_triggerModelChange; }; } // end namespace caf