//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfObject.h" #include "cvfOpenGLTypes.h" namespace cvf { class TextureImage; class OpenGLContext; class OglRcTexture; //================================================================================================== // // // //================================================================================================== class Texture2D_FF : public Object { public: enum WrapMode { REPEAT, CLAMP }; enum Filter { NEAREST, LINEAR, NEAREST_MIPMAP_NEAREST, NEAREST_MIPMAP_LINEAR, LINEAR_MIPMAP_NEAREST, LINEAR_MIPMAP_LINEAR }; public: Texture2D_FF(TextureImage* image = NULL); virtual ~Texture2D_FF(); void setImage(TextureImage* image); TextureImage* image(); void setWrapMode(WrapMode wrapMode); void setMinFilter(Filter minFilter); void setMagFilter(Filter magFilter); void bind(OpenGLContext* oglContext) const; bool isBound(OpenGLContext* oglContext) const; bool setupTexture(OpenGLContext* oglContext); void setupTextureParams(OpenGLContext* oglContext) const; void deleteTexture(OpenGLContext* oglContext); OglId textureOglId() const; private: cvfGLint filterTypeOpenGL(Filter filter) const; private: ref m_image; WrapMode m_wrapMode; // Wrap mode for both S and T Filter m_minFilter; Filter m_magFilter; ref m_oglRcTexture; // }; } // namespace cvf