//################################################################################################## // // Custom Visualization Core library // Copyright (C) Ceetron Solutions AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #include "gtest/gtest.h" #include #include "../cafHexInterpolator.h" #include "cvfMatrix4.h" namespace caf { class HexInterpolatorTester { }; } // namespace caf void testHex( const std::array& hexCorners, double tolerance = 1e-4 ) { double result = 0.0; result = caf::HexInterpolator::interpolateHex( hexCorners, { 0.0, 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0 }, hexCorners[0] ); EXPECT_NEAR( result, 0.0, tolerance ); result = caf::HexInterpolator::interpolateHex( hexCorners, { 0.0, 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0 }, hexCorners[1] ); EXPECT_NEAR( result, 1.0, tolerance ); result = caf::HexInterpolator::interpolateHex( hexCorners, { 0.0, 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0 }, hexCorners[2] ); EXPECT_NEAR( result, 2.0, tolerance ); result = caf::HexInterpolator::interpolateHex( hexCorners, { 0.0, 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0 }, hexCorners[3] ); EXPECT_NEAR( result, 3.0, tolerance ); result = caf::HexInterpolator::interpolateHex( hexCorners, { 0.0, 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0 }, hexCorners[4] ); EXPECT_NEAR( result, 4.0, tolerance ); result = caf::HexInterpolator::interpolateHex( hexCorners, { 0.0, 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0 }, hexCorners[5] ); EXPECT_NEAR( result, 5.0, tolerance ); result = caf::HexInterpolator::interpolateHex( hexCorners, { 0.0, 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0 }, hexCorners[6] ); EXPECT_NEAR( result, 6.0, tolerance ); result = caf::HexInterpolator::interpolateHex( hexCorners, { 0.0, 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0 }, hexCorners[7] ); EXPECT_NEAR( result, 7.0, tolerance ); cvf::Vec3d avg = cvf::Vec3d::ZERO; for ( const auto& v : hexCorners ) avg += v; avg *= 0.125; result = caf::HexInterpolator::interpolateHex( hexCorners, { 0.0, 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0 }, avg ); EXPECT_NEAR( result, 3.5, tolerance ); } TEST( InterpolationTest, UnitElement ) { // Identity element std::array hexCorners = { cvf::Vec3d( -1.0, -1.0, -1.0 ), cvf::Vec3d( 1.0, -1.0, -1.0 ), cvf::Vec3d( 1.0, 1.0, -1.0 ), cvf::Vec3d( -1.0, 1.0, -1.0 ), cvf::Vec3d( -1.0, -1.0, 1.0 ), cvf::Vec3d( 1.0, -1.0, 1.0 ), cvf::Vec3d( 1.0, 1.0, 1.0 ), cvf::Vec3d( -1.0, 1.0, 1.0 ) }; testHex( hexCorners ); } TEST( InterpolationTest, ScaledElement ) { // Identity element std::array hexCorners = { cvf::Vec3d( -1.0, -1.0, -1.0 ), cvf::Vec3d( 1.0, -1.0, -1.0 ), cvf::Vec3d( 1.0, 1.0, -1.0 ), cvf::Vec3d( -1.0, 1.0, -1.0 ), cvf::Vec3d( -1.0, -1.0, 1.0 ), cvf::Vec3d( 1.0, -1.0, 1.0 ), cvf::Vec3d( 1.0, 1.0, 1.0 ), cvf::Vec3d( -1.0, 1.0, 1.0 ) }; for ( auto& v : hexCorners ) v *= 2; testHex( hexCorners ); } TEST( InterpolationTest, TranslatedElement ) { // Identity element std::array hexCorners = { cvf::Vec3d( -1.0, -1.0, -1.0 ), cvf::Vec3d( 1.0, -1.0, -1.0 ), cvf::Vec3d( 1.0, 1.0, -1.0 ), cvf::Vec3d( -1.0, 1.0, -1.0 ), cvf::Vec3d( -1.0, -1.0, 1.0 ), cvf::Vec3d( 1.0, -1.0, 1.0 ), cvf::Vec3d( 1.0, 1.0, 1.0 ), cvf::Vec3d( -1.0, 1.0, 1.0 ) }; for ( auto& v : hexCorners ) v += { 2.2, 4.4, -7.6 }; testHex( hexCorners ); } TEST( InterpolationTest, RotatedElement ) { // Identity element std::array hexCorners = { cvf::Vec3d( -1.0, -1.0, -1.0 ), cvf::Vec3d( 1.0, -1.0, -1.0 ), cvf::Vec3d( 1.0, 1.0, -1.0 ), cvf::Vec3d( -1.0, 1.0, -1.0 ), cvf::Vec3d( -1.0, -1.0, 1.0 ), cvf::Vec3d( 1.0, -1.0, 1.0 ), cvf::Vec3d( 1.0, 1.0, 1.0 ), cvf::Vec3d( -1.0, 1.0, 1.0 ) }; cvf::Mat4d rot = cvf::Mat4d::fromRotation( { 1, 1, 0 }, 3.14159 ); for ( auto& v : hexCorners ) v.transformPoint( rot ); testHex( hexCorners ); } TEST( InterpolationTest, CombinedUndeformed ) { // Identity element std::array hexCorners = { cvf::Vec3d( -1.0, -1.0, -1.0 ), cvf::Vec3d( 1.0, -1.0, -1.0 ), cvf::Vec3d( 1.0, 1.0, -1.0 ), cvf::Vec3d( -1.0, 1.0, -1.0 ), cvf::Vec3d( -1.0, -1.0, 1.0 ), cvf::Vec3d( 1.0, -1.0, 1.0 ), cvf::Vec3d( 1.0, 1.0, 1.0 ), cvf::Vec3d( -1.0, 1.0, 1.0 ) }; for ( auto& v : hexCorners ) v *= 2; for ( auto& v : hexCorners ) v += { 2.2, 4.4, -7.6 }; cvf::Mat4d rot = cvf::Mat4d::fromRotation( { 1, 1, 0 }, 3.14159 ); for ( auto& v : hexCorners ) v.transformPoint( rot ); testHex( hexCorners ); } TEST( InterpolationTest, Compressed ) { // Identity element std::array hexCorners = { cvf::Vec3d( -1.0, -1.0, -1.0 ), cvf::Vec3d( 1.0, -1.0, -1.0 ), cvf::Vec3d( 1.0, 1.0, -1.0 ), cvf::Vec3d( -1.0, 1.0, -1.0 ), cvf::Vec3d( -1.0, -1.0, 1.0 ), cvf::Vec3d( 1.0, -1.0, 1.0 ), cvf::Vec3d( 1.0, 1.0, 1.0 ), cvf::Vec3d( -1.0, 1.0, 1.0 ) }; for ( auto& v : hexCorners ) v[0] *= 0.1; testHex( hexCorners ); for ( auto& v : hexCorners ) v[0] *= 10.0; for ( auto& v : hexCorners ) v[1] *= 0.1; testHex( hexCorners ); for ( auto& v : hexCorners ) v[1] *= 10.0; for ( auto& v : hexCorners ) v[2] *= 0.1; testHex( hexCorners ); } TEST( InterpolationTest, Scewed ) { // Identity element std::array hexCorners = { cvf::Vec3d( -1.0, -1.0, -1.0 ), cvf::Vec3d( 1.0, -1.0, -1.0 ), cvf::Vec3d( 1.0, 1.0, -1.0 ), cvf::Vec3d( -1.0, 1.0, -1.0 ), cvf::Vec3d( -1.0, -1.0, 1.0 ), cvf::Vec3d( 1.0, -1.0, 1.0 ), cvf::Vec3d( 1.0, 1.0, 1.0 ), cvf::Vec3d( -1.0, 1.0, 1.0 ) }; for ( int i = 4; i < 8; ++i ) hexCorners[i] += { 1.0, 0.0, 0.0 }; testHex( hexCorners ); } TEST( InterpolationTest, Screwed ) { // Identity element std::array hexCorners = { cvf::Vec3d( -1.0, -1.0, -1.0 ), cvf::Vec3d( 1.0, -1.0, -1.0 ), cvf::Vec3d( 1.0, 1.0, -1.0 ), cvf::Vec3d( -1.0, 1.0, -1.0 ), cvf::Vec3d( -1.0, -1.0, 1.0 ), cvf::Vec3d( 1.0, -1.0, 1.0 ), cvf::Vec3d( 1.0, 1.0, 1.0 ), cvf::Vec3d( -1.0, 1.0, 1.0 ) }; cvf::Mat4d rot = cvf::Mat4d::fromRotation( { 0, 0, 1 }, 1.0 * 0.25 * 3.14159 ); for ( int i = 4; i < 8; ++i ) hexCorners[i].transformPoint( rot ); testHex( hexCorners ); } TEST( InterpolationTest, Warp ) { // Identity element std::array hexCorners = { cvf::Vec3d( -1.0, -1.0, -1.0 ), cvf::Vec3d( 1.0, -1.0, -1.0 ), cvf::Vec3d( 1.0, 1.0, -1.0 ), cvf::Vec3d( -1.0, 1.0, -1.0 ), cvf::Vec3d( -1.0, -1.0, 1.0 ), cvf::Vec3d( 1.0, -1.0, 1.0 ), cvf::Vec3d( 1.0, 1.0, 1.0 ), cvf::Vec3d( -1.0, 1.0, 1.0 ) }; { std::array cornerCopy = hexCorners; // Compress x for ( auto& v : cornerCopy ) v[0] *= 0.1; cornerCopy[0][0] += 0.25; cornerCopy[1][0] += 0.20; cornerCopy[7][0] += 0.25; cornerCopy[6][0] += 0.4; testHex( cornerCopy ); } { std::array cornerCopy = hexCorners; // Compress z for ( auto& v : cornerCopy ) v[2] *= 0.1; cornerCopy[0][2] += 0.25; cornerCopy[2][2] += 0.25; cornerCopy[4][2] += 0.2; cornerCopy[6][2] += 0.4; testHex( cornerCopy ); } } TEST( InterpolationTest, TotalCombined ) { // Identity element std::array hexCorners = { cvf::Vec3d( -1.0, -1.0, -1.0 ), cvf::Vec3d( 1.0, -1.0, -1.0 ), cvf::Vec3d( 1.0, 1.0, -1.0 ), cvf::Vec3d( -1.0, 1.0, -1.0 ), cvf::Vec3d( -1.0, -1.0, 1.0 ), cvf::Vec3d( 1.0, -1.0, 1.0 ), cvf::Vec3d( 1.0, 1.0, 1.0 ), cvf::Vec3d( -1.0, 1.0, 1.0 ) }; cvf::Mat4d rot = cvf::Mat4d::fromRotation( { 0, 0, 1 }, 1.0 * 0.25 * 3.14159 ); for ( int i = 4; i < 8; ++i ) hexCorners[i].transformPoint( rot ); for ( int i = 4; i < 8; ++i ) hexCorners[i] += { 0.2, 0.0, 0.0 }; { std::array cornerCopy = hexCorners; // Compress z for ( auto& v : hexCorners ) v[2] *= 0.3; hexCorners[0][2] += 0.25; hexCorners[2][2] += 0.25; hexCorners[4][2] += 0.2; hexCorners[6][2] += 0.4; } for ( auto& v : hexCorners ) v *= 200; for ( auto& v : hexCorners ) v += { 2.3e5, 4.7e6, -2000 }; cvf::Mat4d rot2 = cvf::Mat4d::fromRotation( { 1, 1, 0 }, 3.14159 ); for ( auto& v : hexCorners ) v.transformPoint( rot2 ); testHex( hexCorners ); }