//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #pragma once class Win32OpenGLContext; class Win32MessageKicker; //================================================================================================== // // // //================================================================================================== class Win32SnippetWindow { public: Win32SnippetWindow(); ~Win32SnippetWindow(); bool create(HWND parentWnd, cvfu::TestSnippet* snippet); void destroy(); HWND windowHandle(); private: LRESULT CALLBACK wndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam); static LRESULT CALLBACK msgRouter(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam); static void registerWndClass(); private: HWND m_hwnd; // Window handle ref m_contextGroup; // The context group ref m_openGLContext; // This window's OpenGL context ref m_snippet; // Pointer to current snippet Win32MessageKicker* m_messageKicker; // Used for posting a predefined message to ourselves at a fixed interval. Used for animation ref m_currAnimationTime; // Keeps track of current animation time. };