///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) Statoil ASA // Copyright (C) Ceetron Solutions AS // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #include "gtest/gtest.h" #include "RivTernaryScalarMapper.h" #include "cvfTextureImage.h" #include "cvfqtUtils.h" #include //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- TEST( TernaryScalarMapperTest, BasicFunctions ) { cvf::ref scalarMapper = new RivTernaryScalarMapper( cvf::Color3f::GRAY ); cvf::ref texImage = new cvf::TextureImage; scalarMapper->updateTexture( texImage.p(), 1.0 ); QImage img = cvfqt::Utils::toQImage( *( texImage.p() ) ); img.save( "c:/tmp/test.png" ); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- TEST( TernaryScalarMapperTest, TextureMapping ) { cvf::ref scalarMapper = new RivTernaryScalarMapper( cvf::Color3f::GRAY ); // See RivTernaryScalarMapper::mapToTextureCoord double edgeClampDelta = 1.1 * 0.001; // Without opacity { cvf::Vec2f texCoord = scalarMapper->mapToTextureCoord( 0.0, 0.0, false ); EXPECT_NEAR( 0.0, texCoord.x(), edgeClampDelta ); EXPECT_NEAR( 0.0, texCoord.y(), edgeClampDelta ); } { cvf::Vec2f texCoord = scalarMapper->mapToTextureCoord( 1.0, 0.0, false ); EXPECT_NEAR( 1.0, texCoord.x(), edgeClampDelta ); EXPECT_NEAR( 0.0, texCoord.y(), edgeClampDelta ); } { cvf::Vec2f texCoord = scalarMapper->mapToTextureCoord( 0.0, 1.0, false ); EXPECT_NEAR( 0.0, texCoord.x(), edgeClampDelta ); EXPECT_NEAR( 0.5, texCoord.y(), edgeClampDelta ); } { cvf::Vec2f texCoord = scalarMapper->mapToTextureCoord( 3.0, 3.0, false ); EXPECT_NEAR( 1.0, texCoord.x(), edgeClampDelta ); EXPECT_NEAR( 0.0, texCoord.y(), edgeClampDelta ); } { cvf::Vec2f texCoord = scalarMapper->mapToTextureCoord( -1.0, -1.0, false ); EXPECT_NEAR( 0.0, texCoord.x(), edgeClampDelta ); EXPECT_NEAR( 0.0, texCoord.y(), edgeClampDelta ); } { cvf::Vec2f texCoord = scalarMapper->mapToTextureCoord( 0.5, 3.0, false ); EXPECT_NEAR( 0.5, texCoord.x(), edgeClampDelta ); EXPECT_NEAR( 0.25, texCoord.y(), edgeClampDelta ); } // Opacity { cvf::Vec2f texCoord = scalarMapper->mapToTextureCoord( 0.0, 0.0, true ); EXPECT_NEAR( 0.0, texCoord.x(), edgeClampDelta ); EXPECT_NEAR( 0.5, texCoord.y(), edgeClampDelta ); } { cvf::Vec2f texCoord = scalarMapper->mapToTextureCoord( 0.0, 1.0, true ); EXPECT_NEAR( 0.0, texCoord.x(), edgeClampDelta ); EXPECT_NEAR( 1.0, texCoord.y(), edgeClampDelta ); } }