//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfObject.h" #include "cvfArray.h" #include "cvfMatrix4.h" namespace cvf { //================================================================================================== // // Abstract base class for building geometry using the Builder pattern // //================================================================================================== class GeometryBuilder : public Object { public: virtual void setTotalVertexCountHint(size_t totalVertexCountHint); virtual uint addVertices(const Vec3fArray& vertices) = 0; virtual uint vertexCount() const = 0; virtual void transformVertexRange(uint startIdx, uint endIdx, const Mat4f& mat) = 0; virtual void addTriangle(uint i0, uint i1, uint i2) = 0; virtual void addTriangles(const UIntArray& indices); virtual void addTriangles(const IntArray& indices); virtual void addTriangleFan(const UIntArray& indices); virtual void addTriangleStrip(const UIntArray& indices); virtual void addTriangleByVertices(const Vec3f& v0, const Vec3f& v1, const Vec3f& v2); virtual void addQuad(uint i0, uint i1, uint i2, uint i3); virtual void addQuads(const UIntArray& indices); virtual void addQuads(const IntArray& indices); virtual void addQuadStrip(const UIntArray& indices); virtual void addQuadByVertices(const Vec3f& v0, const Vec3f& v1, const Vec3f& v2, const Vec3f& v3); virtual void addFace(const UIntArray& indices); }; }