//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2012 Ceetron AS // // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // //################################################################################################## #include "cvfBase.h" #include "cvfFont.h" #include "cvfGlyph.h" namespace cvf { //================================================================================================== /// /// \class cvf::Font /// \ingroup Render /// /// Pure virtual font base class used to generate glyphs for a given character. //================================================================================================== //-------------------------------------------------------------------------------------------------- /// Constructor //-------------------------------------------------------------------------------------------------- Font::Font() { } //-------------------------------------------------------------------------------------------------- /// Destructor //-------------------------------------------------------------------------------------------------- Font::~Font() { } //-------------------------------------------------------------------------------------------------- /// Get the extent (width and height) of the given text with this font in pixels //-------------------------------------------------------------------------------------------------- cvf::Vec2ui Font::textExtent(const String& text) { Vec2ui textBB(0,0); int minHeight = std::numeric_limits::max(); int maxHeight = std::numeric_limits::min(); size_t numCharacters = text.size(); for (size_t j = 0; j < numCharacters; j++) { wchar_t character = text[j]; ref glyph = getGlyph(character); // Find bottom and top with regards to baseline (Y = 0) int minY = static_cast(glyph->horizontalBearingY()) - static_cast(glyph->height()); int maxY = glyph->horizontalBearingY(); if (minHeight > minY) minHeight = minY; if (maxHeight < maxY) maxHeight = maxY; uint charWidth = 0; if (j < (numCharacters - 1)) { charWidth = advance(character, text[j + 1]); } else { charWidth = glyph->width() + glyph->horizontalBearingX(); } textBB.x() += charWidth; } if (maxHeight < minHeight) { return Vec2ui(0,0); } textBB.y() = static_cast(maxHeight - minHeight); return textBB; } } // namespace cvf