//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfObject.h" #include "cvfArray.h" #include "cvfOpenGLTypes.h" namespace cvf { //================================================================================================== // // RGBA ubyte 2D image // //================================================================================================== class TextureImage : public Object { public: TextureImage(); TextureImage(const TextureImage& img); const TextureImage& operator=(TextureImage rhs); uint width() const; uint height() const; void allocate(uint width, uint height); void setData(const ubyte* rgbaData, uint width, uint height); void setFromRgb(const UByteArray& rgbData, uint width, uint height); void setFromRgb(const ubyte* rgbData, uint width, uint height); void clear(); ref toRgb() const; ubyte* ptr(); const ubyte* ptr() const; void setPixel(uint x, uint y, const Color4ub& clr); Color4ub pixel(uint x, uint y) const; void fill(const Color4ub& clr); void flipVertical(); void swap(TextureImage& other); private: void swapPixels(uint idx1, uint idx2); private: UByteArray m_dataRgba; uint m_width; uint m_height; }; } // namespace cvf