//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfPlane.h" #include "cvfUniform.h" #include "cvfDynamicUniformSet.h" #include namespace cvf { //================================================================================================== // // ClipPlaneSet // //================================================================================================== class ClipPlaneSet : public DynamicUniformSet { public: ClipPlaneSet(); ~ClipPlaneSet(); size_t planeCount() const; void addPlane(const Plane& plane); void clear(); virtual void update(Rendering* rendering); virtual UniformSet* uniformSet(); private: std::vector m_wcPlanes; // Planes in world coordinates ref m_planeCountUniform; // Uniform holding the plane count ref m_ecPlanesUniformArray; // Uniform array holding one vec4 for each plane ref m_combinedUniformSet; // Uniform set containing the two uniforms }; }