//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfBase.h" #include "cvfObject.h" #include "cvfEffect.h" #include "cvfScalarMapper.h" #include "cvfTextureImage.h" #include "cvfCollection.h" #include "cvfString.h" #include "cvfRenderStatePolygonOffset.h" namespace cvf { class RenderStatePolygonOffset; } namespace caf { class CommonShaderSources { public: static cvf::String light_AmbientDiffuse(); }; // Enumerates different levels of polygon offsetting enum PolygonOffset { PO_NONE, // No polygon offset PO_1, // 'Normal' positive polygon offset, equal to configurePolygonPositiveOffset(), ie factor=unit=1.0 PO_2, // More positive offset PO_NEG_LARGE // Currently, a large negative offset }; // Enumerates face culling enum FaceCulling { FC_BACK, FC_FRONT, FC_FRONT_AND_BACK, FC_NONE }; //================================================================================================== // // // //================================================================================================== class EffectGenerator { public: enum RenderingModeType { FIXED_FUNCTION, SHADER_BASED }; EffectGenerator() {} virtual ~EffectGenerator() {} cvf::ref generateUnCachedEffect() const; cvf::ref generateCachedEffect() const; void updateEffect(cvf::Effect* effect) const; static void setRenderingMode(RenderingModeType effectType); static RenderingModeType renderingMode(); static void clearEffectCache(); static void releaseUnreferencedEffects(); static cvf::ref createAndConfigurePolygonOffsetRenderState(caf::PolygonOffset polygonOffset); protected: // Interface that must be implemented in base classes virtual bool isEqual(const EffectGenerator* other) const = 0; virtual EffectGenerator* copy() const = 0; friend class EffectCache; // When these are called, the effect is already cleared by updateEffect() virtual void updateForShaderBasedRendering(cvf::Effect* effect) const = 0; virtual void updateForFixedFunctionRendering(cvf::Effect* effect) const = 0; private: static RenderingModeType sm_renderingMode; }; //================================================================================================== // // SurfaceEffectGenerator // //================================================================================================== class SurfaceEffectGenerator : public EffectGenerator { public: SurfaceEffectGenerator(const cvf::Color4f& color, PolygonOffset polygonOffset); SurfaceEffectGenerator(const cvf::Color3f& color, PolygonOffset polygonOffset); void setCullBackfaces(FaceCulling cullBackFaces) { m_cullBackfaces = cullBackFaces; } void enableDepthWrite(bool enableWrite) { m_enableDepthWrite = enableWrite; } void enableLighting(bool enableLighting) { m_enableLighting = enableLighting; } protected: virtual bool isEqual(const EffectGenerator* other) const; virtual EffectGenerator* copy() const; virtual void updateForShaderBasedRendering(cvf::Effect* effect) const; virtual void updateForFixedFunctionRendering(cvf::Effect* effect) const; private: void updateCommonEffect(cvf::Effect* effect) const; private: cvf::Color4f m_color; PolygonOffset m_polygonOffset; FaceCulling m_cullBackfaces; bool m_enableDepthWrite; bool m_enableLighting; }; //================================================================================================== // // ScalarMapperEffectGenerator // //================================================================================================== class ScalarMapperEffectGenerator : public EffectGenerator { public: ScalarMapperEffectGenerator(const cvf::ScalarMapper* scalarMapper, PolygonOffset polygonOffset); void setOpacityLevel(float opacity) { m_opacityLevel = cvf::Math::clamp(opacity, 0.0f , 1.0f ); } void setUndefinedColor(cvf::Color3f color) { m_undefinedColor = color; } void setFaceCulling(FaceCulling faceCulling) { m_faceCulling = faceCulling; } void enableDepthWrite(bool enableWrite) { m_enableDepthWrite = enableWrite; } void disableLighting(bool disable) { m_disableLighting = disable; } public: static cvf::ref addAlphaAndUndefStripes(const cvf::TextureImage* texImg, const cvf::Color3f& undefScalarColor, float opacityLevel); static bool isImagesEqual(const cvf::TextureImage* texImg1, const cvf::TextureImage* texImg2); protected: virtual bool isEqual(const EffectGenerator* other) const; virtual EffectGenerator* copy() const; virtual void updateForShaderBasedRendering(cvf::Effect* effect) const; virtual void updateForFixedFunctionRendering(cvf::Effect* effect) const; private: void updateCommonEffect(cvf::Effect* effect) const; private: cvf::cref m_scalarMapper; mutable cvf::ref m_textureImage; PolygonOffset m_polygonOffset; float m_opacityLevel; cvf::Color3f m_undefinedColor; FaceCulling m_faceCulling; bool m_enableDepthWrite; bool m_disableLighting; }; //================================================================================================== // // ScalarMapperMeshEffectGenerator // //================================================================================================== class ScalarMapperMeshEffectGenerator : public EffectGenerator { public: ScalarMapperMeshEffectGenerator(const cvf::ScalarMapper* scalarMapper); void setOpacityLevel(float opacity) { m_opacityLevel = cvf::Math::clamp(opacity, 0.0f , 1.0f ); } void setUndefinedColor(cvf::Color3f color) { m_undefinedColor = color; } protected: virtual bool isEqual(const EffectGenerator* other) const; virtual EffectGenerator* copy() const; virtual void updateForShaderBasedRendering(cvf::Effect* effect) const; virtual void updateForFixedFunctionRendering(cvf::Effect* effect) const; private: void updateCommonEffect(cvf::Effect* effect) const; private: cvf::cref m_scalarMapper; mutable cvf::ref m_textureImage; float m_opacityLevel; cvf::Color3f m_undefinedColor; }; //================================================================================================== // // MeshEffectGenerator // //================================================================================================== class MeshEffectGenerator : public EffectGenerator { public: MeshEffectGenerator(const cvf::Color3f& color); void setLineStipple(bool enable) { m_lineStipple = enable; } protected: virtual bool isEqual(const EffectGenerator* other) const; virtual EffectGenerator* copy() const; virtual void updateForShaderBasedRendering(cvf::Effect* effect) const; virtual void updateForFixedFunctionRendering(cvf::Effect* effect) const; private: cvf::Color3f m_color; bool m_lineStipple; }; //================================================================================================== // // MeshEffectGenerator // //================================================================================================== class TextEffectGenerator : public EffectGenerator { public: TextEffectGenerator(); protected: virtual bool isEqual(const EffectGenerator* other) const; virtual EffectGenerator* copy() const; virtual void updateForShaderBasedRendering(cvf::Effect* effect) const; virtual void updateForFixedFunctionRendering(cvf::Effect* effect) const; }; }