///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2018 Equinor ASA // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #pragma once #include "cvfColor3.h" #include "cvfObject.h" #include "cvfVector3.h" #include //================================================================================================== /// /// //================================================================================================== class RigPolyLinesData : public cvf::Object { public: RigPolyLinesData(); ~RigPolyLinesData() override; const std::vector>& polyLines() const; void setPolyLines( const std::vector>& polyLines ); void setPolyLine( const std::vector& polyline ); void addPolyLine( const std::vector& polyline ); void setVisibility( bool showLines, bool showSpheres ); void setLineAppearance( int lineThickness, cvf::Color3f color, bool closePolyline ); void setSphereAppearance( double radiusFactor, cvf::Color3f color ); void setZPlaneLock( bool lockToZ, double lockZValue ); void setSkipBoundingBoxCheck( bool skipCheck ); bool showLines() const; bool showSpheres() const; int lineThickness() const; bool closePolyline() const; cvf::Color3f lineColor() const; cvf::Color3f sphereColor() const; double sphereRadiusFactor() const; double lockedZValue() const; bool lockToZPlane() const; bool skipBoundingBoxCheck() const; private: std::vector> m_polylines; bool m_showLines; int m_lineThickness; bool m_closePolyline; bool m_skipBoundingBoxCheck; bool m_showSpheres; double m_sphereRadiusFactor; bool m_lockToZPlane; double m_lockedZValue; cvf::Color3f m_lineColor; cvf::Color3f m_sphereColor; };