///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2017 Statoil ASA // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #pragma once #include "cvfBoundingBox.h" #include "cvfVector3.h" #include #include class RigWellPath; class RigMainGrid; class RigEclipseCaseData; struct HexIntersectionInfo; struct WellPathCellIntersectionInfo; namespace cvf { class StructGridInterface; }; //================================================================================================== /// //================================================================================================== class RigWellPathIntersectionTools { public: static std::vector findCellIntersectionInfosAlongPath( const RigEclipseCaseData* caseData, const QString& wellPathName, const std::vector& pathCoords, const std::vector& pathMds ); static std::set findIntersectedGlobalCellIndicesForWellPath( const RigEclipseCaseData* caseData, const RigWellPath* wellPath ); static std::set findIntersectedGlobalCellIndices( const RigEclipseCaseData* caseData, const std::vector& coords, const std::vector& measuredDepths = {} ); static cvf::Vec3d calculateLengthInCell( const std::array& hexCorners, const cvf::Vec3d& startPoint, const cvf::Vec3d& endPoint ); // Returns the length along each axis in local cell coordinate system // The returned vector has unsigned component values static cvf::Vec3d calculateLengthInCell( const RigMainGrid* grid, size_t cellIndex, const cvf::Vec3d& startPoint, const cvf::Vec3d& endPoint ); // Insert dummy intersections used to represent gap in grid static std::vector buildContinuousIntersections( const std::vector& originalIntersections, const cvf::StructGridInterface* grid ); };