//////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2024 Equinor ASA // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #include "RicBasicPolygonFeature.h" #include "Polygons/RimPolygon.h" #include "Polygons/RimPolygonInView.h" #include "cafSelectionManager.h" #include "cafSelectionManagerTools.h" #include //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- RicBasicPolygonFeature::RicBasicPolygonFeature( bool multiSelectSupported ) : m_multiSelectSupported( multiSelectSupported ) { } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- bool RicBasicPolygonFeature::isCommandEnabled() const { auto polygons = selectedPolygons(); return m_multiSelectSupported ? polygons.size() > 0 : polygons.size() == 1; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- std::vector RicBasicPolygonFeature::selectedPolygons() const { std::set uniquePolygons; auto polygons = caf::selectedObjectsByType(); auto polygonivs = caf::selectedObjectsByType(); for ( auto piv : polygonivs ) { polygons.push_back( piv->polygon() ); } // make sure we avoid duplicates for ( auto p : polygons ) { uniquePolygons.insert( p ); } std::vector returnPolygons; for ( auto p : uniquePolygons ) { returnPolygons.push_back( p ); } return returnPolygons; }