///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2023 - Equinor ASA // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #pragma once #include "RimFaultReactivationDataAccessor.h" #include "RimFaultReactivationEnums.h" #include #include "cafPdmField.h" #include "cafPdmPtrField.h" class RigGriddedPart3d; class RimModeledWellPath; class RigWellPath; //================================================================================================== /// /// //================================================================================================== class RimFaultReactivationDataAccessorStress : public RimFaultReactivationDataAccessor { public: enum class StressType { S11, S22, S33 }; RimFaultReactivationDataAccessorStress( RimFaultReactivation::Property property, double gradient, double seabedDepth ); virtual ~RimFaultReactivationDataAccessorStress(); bool isMatching( RimFaultReactivation::Property property ) const override; double valueAtPosition( const cvf::Vec3d& position, const RigFaultReactivationModel& model, RimFaultReactivation::GridPart gridPart, double topDepth = std::numeric_limits::infinity(), double bottomDepth = std::numeric_limits::infinity(), size_t elementIndex = std::numeric_limits::max() ) const override; protected: virtual bool isDataAvailable() const = 0; virtual double extractStressValue( StressType stressType, const cvf::Vec3d& position, RimFaultReactivation::GridPart gridPart ) const = 0; virtual std::pair calculatePorBar( const cvf::Vec3d& position, RimFaultReactivation::ElementSets elementSet, double gradient, RimFaultReactivation::GridPart gridPart ) const = 0; virtual bool isPositionValid( const cvf::Vec3d& position, const cvf::Vec3d& topPosition, const cvf::Vec3d& bottomPosition, RimFaultReactivation::GridPart gridPart ) const = 0; virtual double lateralStressComponentX( const cvf::Vec3d& position, RimFaultReactivation::ElementSets elementSet, RimFaultReactivation::GridPart gridPart ) const; virtual double lateralStressComponentY( const cvf::Vec3d& position, RimFaultReactivation::ElementSets elementSet, RimFaultReactivation::GridPart gridPart ) const; RimFaultReactivation::Property m_property; double m_gradient; double m_seabedDepth; };