///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2024- Equinor ASA // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #include "RimCameraPosition.h" #include "RimEclipseCase.h" CAF_PDM_SOURCE_INIT( RimCameraPosition, "RimCameraPosition" ); //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- RimCameraPosition::RimCameraPosition() { CAF_PDM_InitObject( "Camera Position for Case" ); CAF_PDM_InitFieldNoDefault( &m_eclipseCase, "EclipseCase", "Eclipse Case" ); CAF_PDM_InitField( &m_cameraPosition, "CameraPosition", cvf::Mat4d::IDENTITY, "" ); m_cameraPosition.uiCapability()->setUiHidden( true ); CAF_PDM_InitField( &m_cameraPointOfInterest, "CameraPointOfInterest", cvf::Vec3d::ZERO, "" ); m_cameraPointOfInterest.uiCapability()->setUiHidden( true ); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- RimEclipseCase* RimCameraPosition::eclipseCase() const { return m_eclipseCase(); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RimCameraPosition::setEclipseCase( RimEclipseCase* eclipseCase ) { m_eclipseCase = eclipseCase; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- cvf::Mat4d RimCameraPosition::cameraPosition() const { return m_cameraPosition(); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RimCameraPosition::setCameraPosition( const cvf::Mat4d& cameraPosition ) { m_cameraPosition = cameraPosition; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- cvf::Vec3d RimCameraPosition::cameraPointOfInterest() const { return m_cameraPointOfInterest(); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RimCameraPosition::setCameraPointOfInterest( const cvf::Vec3d& cameraPointOfInterest ) { m_cameraPointOfInterest = cameraPointOfInterest; }