///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2018- Equinor ASA // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #pragma once #include "cvfArray.h" #include "cvfColor3.h" #include "cvfObject.h" #include "cvfVector3.h" #include "cafPdmPointer.h" #include "cafTensor3.h" #include "RimTensorResults.h" #include #include namespace cvf { class ModelBasicList; class Part; class ScalarMapper; class ScalarMapperDiscreteLinear; } // namespace cvf class RigFemResultAddress; class RimGeoMechView; class RigFemPartNodes; class RigFemPart; class RivTensorResultPartMgr : public cvf::Object { public: RivTensorResultPartMgr( RimGeoMechView* reservoirView ); ~RivTensorResultPartMgr() override; void appendDynamicGeometryPartsToModel( cvf::ModelBasicList* model, int viewerStepIndex, int localTimeStepIndex, int frameIndex ) const; private: struct TensorVisualization { TensorVisualization( cvf::Vec3f vertex, cvf::Vec3f result, cvf::Vec3f faceNormal, bool isPressure, int princial, float principalValue ) : vertex( vertex ) , result( result ) , faceNormal( faceNormal ) , isPressure( isPressure ) , principalNumber( princial ) , principalValue( principalValue ){}; cvf::Vec3f vertex; cvf::Vec3f result; cvf::Vec3f faceNormal; bool isPressure; int principalNumber; float principalValue; }; private: static void calculateElementTensors( const RigFemPart& part, const std::vector& vertexTensors, std::vector* elmTensors ); static void calculatePrincipalsAndDirections( const std::vector& tensors, std::array, 3>* principals, std::vector>* principalDirections ); static cvf::Vec3f calculateFaceNormal( const RigFemPartNodes& nodes, const std::vector& quadVerticesToNodeIdxMapping, int quadVertex ); cvf::ref createPart( const std::vector& tensorVisualizations ) const; static void createOneColorPerPrincipalScalarMapper( const RimTensorResults::TensorColors& colorSet, cvf::ScalarMapperDiscreteLinear* scalarMapper ); static void createOneColorPerPrincipalTextureCoords( cvf::Vec2fArray* textureCoords, const std::vector& tensorVisualizations, const cvf::ScalarMapper* mapper ); static void createResultColorTextureCoords( cvf::Vec2fArray* textureCoords, const std::vector& tensorVisualizations, const cvf::ScalarMapper* mapper ); static bool isTensorAddress( RigFemResultAddress address ); static bool isValid( cvf::Vec3f resultVector ); static bool isPressure( float principalValue ); bool isDrawable( cvf::Vec3f resultVector, bool showPrincipal ) const; std::array createArrowVertices( const TensorVisualization& tensorVisualization ) const; std::array createArrowIndices( uint startIndex ) const; private: caf::PdmPointer m_rimReservoirView; };