///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2020- Equinor ASA // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #include "RigSurface.h" //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- RigSurface::RigSurface() {} //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- RigSurface::~RigSurface() {} //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- const std::vector& RigSurface::triangleIndices() { return m_triangleIndices; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- const std::vector& RigSurface::vertices() { return m_vertices; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RigSurface::setTriangleData( const std::vector& tringleIndices, const std::vector& vertices ) { m_triangleIndices = tringleIndices; m_vertices = vertices; }