//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfCollection.h" namespace cvf { class Part; //================================================================================================== // // Render hints for parts // //================================================================================================== class PartRenderHint : public Object { public: PartRenderHint(); void set(float projectedAreaPixels, float centerDistance); float projectedAreaPixels() const { return m_projectedAreaPixels; } float centerDistance() const { return m_centerDistance; } private: float m_projectedAreaPixels; // Default -1, which means not set float m_centerDistance; // Default -1, which means not set }; //================================================================================================== // // Collection of parts with optional render hints // //================================================================================================== class PartRenderHintCollection : public Object { public: PartRenderHintCollection(); void add(Part* part); void add(Part* part, float projectedAreaPixels, float distance); size_t count() const; void setCountZero(); void removeAll(); Part* part(size_t index); PartRenderHint* renderHint(size_t index); private: size_t m_itemCount; // We keep our own item count in order to avoid resizing our contained collections std::vector m_parts; Collection m_renderHints; }; }