///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) Statoil ASA // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html> // for more details. // ///////////////////////////////////////////////////////////////////////////////// #include "RivBoxIntersectionSourceInfo.h" #include "RivBoxIntersectionGeometryGenerator.h" //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- RivBoxIntersectionSourceInfo::RivBoxIntersectionSourceInfo( RivBoxIntersectionGeometryGenerator* geometryGenerator ) : m_intersectionBoxGeometryGenerator( geometryGenerator ) { CVF_ASSERT( m_intersectionBoxGeometryGenerator.notNull() ); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- const std::vector<size_t>& RivBoxIntersectionSourceInfo::triangleToCellIndex() const { CVF_ASSERT( m_intersectionBoxGeometryGenerator.notNull() ); return m_intersectionBoxGeometryGenerator->triangleToCellIndex(); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- std::array<cvf::Vec3f, 3> RivBoxIntersectionSourceInfo::triangle( int triangleIdx ) const { std::array<cvf::Vec3f, 3> tri; tri[0] = ( *m_intersectionBoxGeometryGenerator->triangleVxes() )[triangleIdx * 3]; tri[1] = ( *m_intersectionBoxGeometryGenerator->triangleVxes() )[triangleIdx * 3 + 1]; tri[2] = ( *m_intersectionBoxGeometryGenerator->triangleVxes() )[triangleIdx * 3 + 2]; return tri; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- RimBoxIntersection* RivBoxIntersectionSourceInfo::intersectionBox() const { return m_intersectionBoxGeometryGenerator->intersectionBox(); }