///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2023 Equinor ASA // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #pragma once #include "cafPdmPointer.h" #include "cvfArray.h" #include "cvfObject.h" namespace cvf { class ModelBasicList; class Part; class DrawableGeo; class BoundingBox; class ShaderProgram; class TextureImage; } // namespace cvf namespace caf { class DisplayCoordTransform; } class Rim3dView; class RivTexturePartMgr : public cvf::Object { public: RivTexturePartMgr(); virtual ~RivTexturePartMgr(); virtual void appendGeometryPartsToModel( cvf::ModelBasicList* model, const caf::DisplayCoordTransform* displayCoordTransform, const cvf::BoundingBox& boundingBox ) = 0; virtual void appendPolylinePartsToModel( Rim3dView* view, cvf::ModelBasicList* model, const caf::DisplayCoordTransform* displayCoordTransform, const cvf::BoundingBox& boundingBox ) = 0; protected: cvf::ref createXYPlaneQuadGeoWithTexCoords( const cvf::Vec3dArray& cornerPoints ); cvf::ref createSingleTexturedQuadPart( const cvf::Vec3dArray& cornerPoints, cvf::ref image, bool transparent ); cvf::ref m_textureShaderProg; bool m_canUseShaders; };