///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) Statoil ASA // Copyright (C) Ceetron Solutions AS // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #include "RivScalarMapperUtils.h" #include "RiaColorTables.h" #include "RimCellEdgeColors.h" #include "RimEclipseCellColors.h" #include "RimEclipseView.h" #include "RimRegularLegendConfig.h" #include "RimTernaryLegendConfig.h" #include "RivCellEdgeEffectGenerator.h" #include "RivCellEdgeGeometryUtils.h" #include "RivTernaryScalarMapper.h" #include "RivTernaryScalarMapperEffectGenerator.h" #include "cafEffectGenerator.h" #include "cvfDrawableGeo.h" #include "cvfPart.h" //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RivScalarMapperUtils::applyTextureResultsToPart(cvf::Part* part, cvf::Vec2fArray* textureCoords, const cvf::ScalarMapper* mapper, float opacityLevel, caf::FaceCulling faceCulling, bool disableLighting) { CVF_ASSERT(part && textureCoords && mapper); cvf::DrawableGeo* dg = dynamic_cast(part->drawable()); if (dg) dg->setTextureCoordArray(textureCoords); cvf::ref scalarEffect = RivScalarMapperUtils::createScalarMapperEffect(mapper, opacityLevel, faceCulling, disableLighting); part->setEffect(scalarEffect.p()); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RivScalarMapperUtils::applyTernaryTextureResultsToPart(cvf::Part* part, cvf::Vec2fArray* textureCoords, const RivTernaryScalarMapper* mapper, float opacityLevel, caf::FaceCulling faceCulling, bool disableLighting) { CVF_ASSERT(part && textureCoords && mapper); cvf::DrawableGeo* dg = dynamic_cast(part->drawable()); if (dg) dg->setTextureCoordArray(textureCoords); cvf::ref scalarEffect = RivScalarMapperUtils::createTernaryScalarMapperEffect(mapper, opacityLevel, faceCulling, disableLighting); part->setEffect(scalarEffect.p()); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- cvf::ref RivScalarMapperUtils::createCellEdgeEffect(cvf::DrawableGeo* dg, const cvf::StructGridQuadToCellFaceMapper* quadToCellFaceMapper, size_t gridIndex, size_t timeStepIndex, RimEclipseCellColors* cellResultColors, RimCellEdgeColors* cellEdgeResultColors, float opacityLevel, cvf::Color3f defaultColor, caf::FaceCulling faceCulling, bool disableLighting) { CellEdgeEffectGenerator cellFaceEffectGen(cellEdgeResultColors->legendConfig()->scalarMapper()); if (cellResultColors->isTernarySaturationSelected()) { RivCellEdgeGeometryUtils::addTernaryCellEdgeResultsToDrawableGeo(timeStepIndex, cellResultColors, cellEdgeResultColors, quadToCellFaceMapper, dg, gridIndex, opacityLevel); const RivTernaryScalarMapper* ternaryCellScalarMapper = cellResultColors->ternaryLegendConfig()->scalarMapper(); cellFaceEffectGen.setTernaryScalarMapper(ternaryCellScalarMapper); } else { bool useDefaultValueForHugeVals = false; if (!cellResultColors->hasResult()) { useDefaultValueForHugeVals = true; } RivCellEdgeGeometryUtils::addCellEdgeResultsToDrawableGeo(timeStepIndex, cellResultColors, cellEdgeResultColors, quadToCellFaceMapper, dg, gridIndex, useDefaultValueForHugeVals, opacityLevel); if (cellResultColors->hasResult()) { // If no scalar mapper is set for the effect, a default color is used to fill the texture // This is what we want when the fault colors should be visible in combination with cell edge cvf::ScalarMapper* cellScalarMapper = cellResultColors->legendConfig()->scalarMapper(); cellFaceEffectGen.setScalarMapper(cellScalarMapper); } } cellFaceEffectGen.setOpacityLevel(opacityLevel); cellFaceEffectGen.setDefaultCellColor(defaultColor); cellFaceEffectGen.setFaceCulling(faceCulling); cellFaceEffectGen.disableLighting(disableLighting); cvf::ref eff = cellFaceEffectGen.generateCachedEffect(); return eff; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- cvf::ref RivScalarMapperUtils::createScalarMapperEffect(const cvf::ScalarMapper* mapper, float opacityLevel, caf::FaceCulling faceCulling, bool disableLighting) { CVF_ASSERT(mapper); caf::PolygonOffset polygonOffset = caf::PO_1; caf::ScalarMapperEffectGenerator scalarEffgen(mapper, polygonOffset); scalarEffgen.setOpacityLevel(opacityLevel); scalarEffgen.setFaceCulling(faceCulling); scalarEffgen.setUndefinedColor(RiaColorTables::undefinedCellColor()); scalarEffgen.disableLighting(disableLighting); cvf::ref scalarEffect = scalarEffgen.generateCachedEffect(); return scalarEffect; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- cvf::ref RivScalarMapperUtils::createTernaryScalarMapperEffect(const RivTernaryScalarMapper* mapper, float opacityLevel, caf::FaceCulling faceCulling, bool disableLighting) { CVF_ASSERT(mapper); caf::PolygonOffset polygonOffset = caf::PO_1; RivTernaryScalarMapperEffectGenerator scalarEffgen(mapper, polygonOffset); scalarEffgen.setOpacityLevel(opacityLevel); scalarEffgen.setFaceCulling(faceCulling); scalarEffgen.setUndefinedColor(RiaColorTables::undefinedCellColor()); scalarEffgen.disableLighting(disableLighting); cvf::ref scalarEffect = scalarEffgen.generateCachedEffect(); return scalarEffect; }