///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2023- Equinor ASA // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #include "RicReloadPressureDepthDataFeature.h" #include "RimPressureDepthData.h" #include "RimViewWindow.h" #include "cafPdmObject.h" #include "cafSelectionManager.h" #include CAF_CMD_SOURCE_INIT( RicReloadPressureDepthDataFeature, "RicReloadPressureDepthDataFeature" ); //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RicReloadPressureDepthDataFeature::onActionTriggered( bool isChecked ) { std::vector pressureDepthDataObjects; caf::SelectionManager::instance()->objectsByType( &pressureDepthDataObjects ); for ( RimPressureDepthData* pressureDepthData : pressureDepthDataObjects ) { pressureDepthData->createRftReaderInterface(); std::vector referringObjects = pressureDepthData->objectsWithReferringPtrFields(); for ( auto refObj : referringObjects ) { if ( refObj ) { RimViewWindow* viewWindow = refObj->firstAncestorOrThisOfType(); if ( viewWindow ) { viewWindow->loadDataAndUpdate(); } } } } } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RicReloadPressureDepthDataFeature::setupActionLook( QAction* actionToSetup ) { actionToSetup->setText( "Reload" ); actionToSetup->setIcon( QIcon( ":/Refresh.svg" ) ); }