///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2015- Equinor ASA // Copyright (C) 2015- Ceetron Solutions AS // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #include "RiuQwtSymbol.h" #include "RiaFontCache.h" #include "cvfAssert.h" #include #include //-------------------------------------------------------------------------------------------------- /// Internal class to support labels on symbols //-------------------------------------------------------------------------------------------------- RiuQwtSymbol::RiuQwtSymbol( PointSymbolEnum riuStyle, const QString& label, LabelPosition labelPosition, int labelFontSizePt ) : QwtSymbol( QwtSymbol::NoSymbol ) , m_globalLabel( label ) , m_labelPosition( labelPosition ) , m_labelFontSizePx( caf::FontTools::pointSizeToPixelSize( labelFontSizePt ) ) { QwtSymbol::Style style = QwtSymbol::NoSymbol; switch ( riuStyle ) { case SYMBOL_ELLIPSE: style = QwtSymbol::Ellipse; break; case SYMBOL_RECT: style = QwtSymbol::Rect; break; case SYMBOL_DIAMOND: style = QwtSymbol::Diamond; break; case SYMBOL_TRIANGLE: style = QwtSymbol::Triangle; break; case SYMBOL_CROSS: style = QwtSymbol::Cross; break; case SYMBOL_XCROSS: style = QwtSymbol::XCross; break; case SYMBOL_DOWN_TRIANGLE: style = QwtSymbol::DTriangle; break; case SYMBOL_LEFT_ALIGNED_TRIANGLE: style = QwtSymbol::Path; { QPainterPath path; path.moveTo( 0, 0 ); path.lineTo( -10, 10 ); path.lineTo( 0, 20 ); path.lineTo( 0, 0 ); setPath( path ); setPinPoint( QPointF( 0, 0 ) ); } break; case SYMBOL_RIGHT_ALIGNED_TRIANGLE: style = QwtSymbol::Path; { QPainterPath path; path.moveTo( 0, 0 ); path.lineTo( 10, 10 ); path.lineTo( 0, 20 ); path.lineTo( 0, 0 ); setPath( path ); setPinPoint( QPointF( 0, 0 ) ); } break; case SYMBOL_LEFT_ANGLED_TRIANGLE: style = QwtSymbol::Path; { QPainterPath path; path.moveTo( 0, 0 ); path.lineTo( 0, 10 ); path.lineTo( -10, 10 ); path.lineTo( 0, 0 ); setPath( path ); setPinPoint( QPointF( 0, 10 ) ); } break; case SYMBOL_RIGHT_ANGLED_TRIANGLE: style = QwtSymbol::Path; { QPainterPath path; path.moveTo( 0, 0 ); path.lineTo( 0, 10 ); path.lineTo( 10, 10 ); path.lineTo( 0, 0 ); setPath( path ); setPinPoint( QPointF( 0, 10 ) ); } break; case SYMBOL_UP_TRIANGLE: style = QwtSymbol::UTriangle; break; case SYMBOL_STAR1: style = QwtSymbol::Star1; break; case SYMBOL_STAR2: style = QwtSymbol::Star2; break; case SYMBOL_HEXAGON: style = QwtSymbol::Hexagon; break; case SYMBOL_LEFT_TRIANGLE: style = QwtSymbol::LTriangle; break; case SYMBOL_RIGHT_TRIANGLE: style = QwtSymbol::RTriangle; default: break; } setStyle( style ); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RiuQwtSymbol::renderSymbols( QPainter* painter, const QPointF* points, int numPoints ) const { QwtSymbol::renderSymbols( painter, points, numPoints ); if ( !m_globalLabel.isEmpty() ) { for ( int i = 0; i < numPoints; i++ ) { auto position = points[i]; renderSymbolLabel( painter, position, m_globalLabel ); } } } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RiuQwtSymbol::renderSymbolLabel( QPainter* painter, const QPointF& position, const QString& label ) const { painter->save(); QFont font = painter->font(); font.setPixelSize( m_labelFontSizePx ); painter->setFont( font ); QSize symbolSize = QwtSymbol::size(); QRect symbolRect( position.x(), position.y(), symbolSize.width(), symbolSize.height() ); QRect labelRect = labelBoundingRect( painter, symbolRect, label ); painter->drawText( labelRect.topLeft(), label ); painter->restore(); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- QString RiuQwtSymbol::globalLabel() const { return m_globalLabel; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RiuQwtSymbol::setGlobalLabel( const QString& label ) { m_globalLabel = label; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RiuQwtSymbol::setLabelPosition( LabelPosition labelPosition ) { m_labelPosition = labelPosition; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- RiuQwtSymbol::PointSymbolEnum RiuQwtSymbol::cycledSymbolStyle( int indexLevel1, int indexLevel2 ) { std::vector> categorisedStyles = { {SYMBOL_ELLIPSE, SYMBOL_RECT, SYMBOL_DIAMOND}, {SYMBOL_DOWN_TRIANGLE, SYMBOL_UP_TRIANGLE}, {SYMBOL_LEFT_TRIANGLE, SYMBOL_RIGHT_TRIANGLE}, {SYMBOL_CROSS, SYMBOL_XCROSS}, {SYMBOL_STAR1, SYMBOL_STAR2}, }; int level1Category = indexLevel1 % int( categorisedStyles.size() ); int level2Category = indexLevel2 % int( categorisedStyles[level1Category].size() ); return categorisedStyles[level1Category][level2Category]; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- RiuQwtSymbol::PointSymbolEnum RiuQwtSymbol::cycledSymbolStyle( int indexLevel ) { std::vector contrastingSymbols = {SYMBOL_ELLIPSE, SYMBOL_CROSS, SYMBOL_RECT, SYMBOL_DOWN_TRIANGLE, SYMBOL_UP_TRIANGLE, SYMBOL_LEFT_TRIANGLE, SYMBOL_RIGHT_TRIANGLE, SYMBOL_STAR2, SYMBOL_DIAMOND, SYMBOL_STAR1}; return contrastingSymbols[indexLevel % (int)contrastingSymbols.size()]; } //-------------------------------------------------------------------------------------------------- /// Is this a symbol with an interior and a border? If false, it is just lines. //-------------------------------------------------------------------------------------------------- bool RiuQwtSymbol::isFilledSymbol( PointSymbolEnum symbol ) { return symbol != SYMBOL_NONE && symbol != SYMBOL_CROSS && symbol != SYMBOL_XCROSS && symbol != SYMBOL_STAR1; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- QRect RiuQwtSymbol::labelBoundingRect( const QPainter* painter, const QRect& symbolRect, const QString& label ) const { CVF_ASSERT( painter ); QPoint symbolPosition = symbolRect.topLeft(); int symbolWidth = symbolRect.width(); int symbolHeight = symbolRect.height(); int labelWidth = painter->fontMetrics().width( label ); int labelHeight = painter->fontMetrics().height(); QPoint labelPosition; if ( m_labelPosition == LabelAboveSymbol ) { labelPosition = QPoint( symbolPosition.x() - labelWidth / 2, symbolPosition.y() - 5 ); } else if ( m_labelPosition == LabelBelowSymbol ) { labelPosition = QPoint( symbolPosition.x() - labelWidth / 2, symbolPosition.y() + symbolHeight + 5 ); } else if ( m_labelPosition == LabelLeftOfSymbol ) { labelPosition = QPoint( symbolPosition.x() - labelWidth - symbolWidth, symbolPosition.y() ); } else if ( m_labelPosition == LabelRightOfSymbol ) { labelPosition = QPoint( symbolPosition.x() + symbolWidth + 3, symbolPosition.y() ); } return QRect( labelPosition.x(), labelPosition.y(), labelWidth, labelHeight ); }