project(CommonCode) # Unity Build if(CAF_ENABLE_UNITY_BUILD) message("Cmake Unity build is enabled on : ${PROJECT_NAME}") set(CMAKE_UNITY_BUILD true) endif() # Open GL find_package(OpenGL) # Qt # These headers need to go through Qt's MOC compiler set(MOC_HEADER_FILES cafMessagePanel.h) find_package( Qt6 COMPONENTS REQUIRED Core Gui Widgets OpenGL ) set(QT_LIBRARIES Qt6::Core Qt6::Gui Qt6::Widgets Qt6::OpenGL) qt_standard_project_setup() add_library( ${PROJECT_NAME} cafEffectCache.cpp cafEffectCache.h cafEffectGenerator.cpp cafEffectGenerator.h cafLog.cpp cafLog.h cafMessagePanel.cpp cafMessagePanel.h cafMouseState.cpp cafMouseState.h cafUtils.cpp cafUtils.h cvfStructGrid.cpp cvfStructGrid.h cvfCellRange.cpp cvfCellRange.h cafColorTable.cpp cafColorTable.h cafContourLines.cpp cafContourLines.h cvfStructGridGeometryGenerator.cpp cvfStructGridGeometryGenerator.h cvfStructGridScalarDataAccess.h cafVecIjk.cpp cafVecIjk.h ${MOC_SOURCE_FILES} ) target_include_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}) target_link_libraries( ${PROJECT_NAME} LibCore LibGeometry LibViewing LibRender LibGuiQt cafPdmCore ${QT_LIBRARIES} ) if(MSVC) set_target_properties( ${PROJECT_NAME} PROPERTIES COMPILE_FLAGS "/W4 /wd4100 /wd4127" ) endif() source_group("" FILES ${PROJECT_FILES})