///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2016- Statoil ASA // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #include "RicNewValveTemplateFeature.h" #include "RimEclipseView.h" #include "RimOilField.h" #include "RimProject.h" #include "RimValveTemplate.h" #include "RimValveTemplateCollection.h" #include "RimWellPathValve.h" #include "Riu3DMainWindowTools.h" #include "cafSelectionManager.h" #include "cvfAssert.h" #include CAF_CMD_SOURCE_INIT( RicNewValveTemplateFeature, "RicNewValveTemplateFeature" ); //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RicNewValveTemplateFeature::selectValveTemplateAndUpdate( RimValveTemplate* valveTemplate ) { valveTemplate->loadDataAndUpdate(); RimValveTemplateCollection* templateCollection = nullptr; valveTemplate->firstAncestorOrThisOfType( templateCollection ); if ( templateCollection ) { templateCollection->updateConnectedEditors(); } RimProject* project = RimProject::current(); std::vector views; project->allVisibleViews( views ); for ( Rim3dView* view : views ) { if ( dynamic_cast( view ) ) { view->updateConnectedEditors(); } } Riu3DMainWindowTools::selectAsCurrentItem( valveTemplate ); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RicNewValveTemplateFeature::createNewValveTemplateForValveAndUpdate( RimWellPathValve* valve ) { RimValveTemplate* valveTemplate = createNewValveTemplate(); valve->setValveTemplate( valveTemplate ); selectValveTemplateAndUpdate( valveTemplate ); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- RimValveTemplate* RicNewValveTemplateFeature::createNewValveTemplate() { RimProject* project = RimProject::current(); CVF_ASSERT( project ); RimOilField* oilfield = project->activeOilField(); if ( oilfield == nullptr ) return nullptr; RimValveTemplateCollection* valveTemplateColl = oilfield->valveTemplateCollection(); if ( valveTemplateColl ) { RimValveTemplate* valveTemplate = new RimValveTemplate(); QString userLabel = QString( "Valve Template #%1" ).arg( valveTemplateColl->valveTemplates().size() + 1 ); valveTemplate->setUserLabel( userLabel ); valveTemplateColl->addValveTemplate( valveTemplate ); valveTemplate->setUnitSystem( valveTemplateColl->defaultUnitSystemType() ); valveTemplate->setDefaultValuesFromUnits(); return valveTemplate; } return nullptr; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RicNewValveTemplateFeature::onActionTriggered( bool isChecked ) { RimValveTemplate* valveTemplate = createNewValveTemplate(); if ( valveTemplate ) { selectValveTemplateAndUpdate( valveTemplate ); } } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RicNewValveTemplateFeature::setupActionLook( QAction* actionToSetup ) { actionToSetup->setIcon( QIcon( ":/ICDValve16x16.png" ) ); actionToSetup->setText( "New Valve Template" ); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- bool RicNewValveTemplateFeature::isCommandEnabled() { return true; }