///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) Statoil ASA // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #pragma once #include "cvfObject.h" #include "cvfVector3.h" #include "cvfBoundingBox.h" #include class RigActiveCellInfo; class RigFemPart; class RigMainGrid; //-------------------------------------------------------------------------------------------------- /// Interface definition used to compute the geometry for planes intersecting a grid //-------------------------------------------------------------------------------------------------- class RivIntersectionHexGridInterface : public cvf::Object { public: virtual cvf::Vec3d displayOffset() const = 0; virtual cvf::BoundingBox boundingBox() const = 0; virtual void findIntersectingCells(const cvf::BoundingBox& intersectingBB, std::vector* intersectedCells) const = 0; virtual bool useCell(size_t cellIndex) const = 0; virtual void cellCornerVertices(size_t cellIndex, cvf::Vec3d cellCorners[8]) const = 0; virtual void cellCornerIndices(size_t cellIndex, size_t cornerIndices[8]) const = 0; }; //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- class RivEclipseIntersectionGrid : public RivIntersectionHexGridInterface { public: RivEclipseIntersectionGrid(const RigMainGrid * mainGrid, const RigActiveCellInfo* activeCellInfo, bool showInactiveCells); virtual cvf::Vec3d displayOffset() const; virtual cvf::BoundingBox boundingBox() const; virtual void findIntersectingCells(const cvf::BoundingBox& intersectingBB, std::vector* intersectedCells) const; virtual bool useCell(size_t cellIndex) const; virtual void cellCornerVertices(size_t cellIndex, cvf::Vec3d cellCorners[8]) const; virtual void cellCornerIndices(size_t cellIndex, size_t cornerIndices[8]) const; private: cvf::cref m_mainGrid; cvf::cref m_activeCellInfo; bool m_showInactiveCells; }; //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- class RivFemIntersectionGrid : public RivIntersectionHexGridInterface { public: RivFemIntersectionGrid(const RigFemPart * femPart); virtual cvf::Vec3d displayOffset() const; virtual cvf::BoundingBox boundingBox() const; virtual void findIntersectingCells(const cvf::BoundingBox& intersectingBB, std::vector* intersectedCells) const; virtual bool useCell(size_t cellIndex) const; virtual void cellCornerVertices(size_t cellIndex, cvf::Vec3d cellCorners[8]) const; virtual void cellCornerIndices(size_t cellIndex, size_t cornerIndices[8]) const; private: cvf::cref m_femPart; }; //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- class RivIntersectionVertexWeights { public: explicit RivIntersectionVertexWeights(size_t edge1Vx1, size_t edge1Vx2, double normDistFromE1V1, size_t edge2Vx1, size_t edge2Vx2, double normDistFromE2V1, double normDistFromE1Cut) : m_count(4) { m_vxIds[0] = (edge1Vx1); m_vxIds[1] = (edge1Vx2); m_vxIds[2] = (edge2Vx1); m_vxIds[3] = (edge2Vx2); m_weights[0] = ((float)(1.0 - normDistFromE1V1 - normDistFromE1Cut + normDistFromE1V1*normDistFromE1Cut)); m_weights[1] = ((float)(normDistFromE1V1 - normDistFromE1V1*normDistFromE1Cut)); m_weights[2] = ((float)(normDistFromE1Cut - normDistFromE2V1*normDistFromE1Cut)); m_weights[3] = ((float)(normDistFromE2V1*normDistFromE1Cut)); } explicit RivIntersectionVertexWeights(size_t edge1Vx1, size_t edge1Vx2, double normDistFromE1V1) : m_count(2) { m_vxIds[0] = (edge1Vx1); m_vxIds[1] = (edge1Vx2); m_weights[0] = ((float)(1.0 - normDistFromE1V1)); m_weights[1] = ((float)(normDistFromE1V1)); } int size() const { return m_count; } size_t vxId(int idx) const { return m_vxIds[idx]; } float weight(int idx)const { return m_weights[idx]; } private: size_t m_vxIds[4]; float m_weights[4]; int m_count; };