///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) Statoil ASA // Copyright (C) Ceetron Solutions AS // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #pragma once #include "cafEffectGenerator.h" class RivTernaryScalarMapper; namespace cvf { class TextureImage; } //================================================================================================== // // ScalarMapperEffectGenerator // //================================================================================================== class RivTernaryScalarMapperEffectGenerator : public caf::EffectGenerator { public: RivTernaryScalarMapperEffectGenerator( const RivTernaryScalarMapper* scalarMapper, caf::PolygonOffset polygonOffset ); void setOpacityLevel( float opacity ); void setUndefinedColor( cvf::Color3f color ); void setFaceCulling( caf::FaceCulling faceCulling ); void enableDepthWrite( bool enableWrite ); void disableLighting( bool disable ); public: static bool isImagesEqual( const cvf::TextureImage* texImg1, const cvf::TextureImage* texImg2 ); protected: bool isEqual( const caf::EffectGenerator* other ) const override; caf::EffectGenerator* copy() const override; void updateForShaderBasedRendering( cvf::Effect* effect ) const override; void updateForFixedFunctionRendering( cvf::Effect* effect ) const override; private: void updateCommonEffect( cvf::Effect* effect ) const; private: cvf::cref m_scalarMapper; mutable cvf::ref m_textureImage; caf::PolygonOffset m_polygonOffset; float m_opacityLevel; cvf::Color3f m_undefinedColor; caf::FaceCulling m_faceCulling; bool m_enableDepthWrite; bool m_disableLighting; };