//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2012 Ceetron AS // // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // //################################################################################################## #include "cvfBase.h" #include "cvfOverlayTextBox.h" #include "cvfDrawableText.h" #include "cvfMatrixState.h" #include "cvfCamera.h" #include "cvfShaderProgram.h" #include "cvfOpenGL.h" #include "cvfViewport.h" #include "cvfOpenGLResourceManager.h" #include "cvfUniform.h" #ifndef CVF_OPENGL_ES #include "cvfRenderState_FF.h" #endif namespace cvf { //================================================================================================== /// /// \class cvf::OverlayItem /// \ingroup Render /// /// A base class for all overlay items /// //================================================================================================== //-------------------------------------------------------------------------------------------------- /// Do hit test on the overlay item. Base class only does a check //-------------------------------------------------------------------------------------------------- bool OverlayItem::pick(int x, int y, const Vec2i& position, const Vec2ui& size) { Recti oglRect(position, static_cast(size.x()), static_cast(size.y())); if ((x > oglRect.min().x()) && (x < oglRect.max().x()) && (y > oglRect.min().y()) && (y < oglRect.max().y())) { return true; } return false; } } // namespace cvf