///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) Statoil ASA // Copyright (C) Ceetron Solutions AS // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #include "RivTernaryScalarMapper.h" #include "cvfTextureImage.h" //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- RivTernaryScalarMapper::RivTernaryScalarMapper(const cvf::Color3f& undefScalarColor) : m_undefScalarColor(undefScalarColor), m_textureSize(128, 256) { setTernaryRanges(0.0, 1.0, 0.0, 1.0); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- cvf::Vec2f RivTernaryScalarMapper::mapToTextureCoord(double soil, double sgas, bool isTransparent) const { // Clamp the float texture coordinate to avoid edge issues when looking up the texture coordinate // The issue was detected on Linux, no similar issues has been seen on Windows double edgeClampDelta = 0.001; double soilNormalized = (soil - m_rangeMinSoil) * m_soilFactor; soilNormalized = cvf::Math::clamp(soilNormalized, edgeClampDelta, 1.0 - edgeClampDelta); double sgasNormalized = (sgas - m_rangeMinSgas) * m_sgasFactor; sgasNormalized = cvf::Math::clamp(sgasNormalized, edgeClampDelta, 1.0 - soilNormalized); sgasNormalized /= 2.0; if (isTransparent) { sgasNormalized += 0.5; } cvf::Vec2f texCoord(static_cast(soilNormalized), static_cast(sgasNormalized)); return texCoord; } //-------------------------------------------------------------------------------------------------- /// F * /// * * /// * * /// * * Texture in this region is assigned the given opacity level /// * * /// D *********** E /// C * SGAS /// * * /// * * Texture in this region is opaque /// * * /// * * /// A *********** B /// SWAT SOIL //-------------------------------------------------------------------------------------------------- bool RivTernaryScalarMapper::updateTexture(cvf::TextureImage* image, float opacityLevel) const { CVF_ASSERT(image); image->allocate(m_textureSize.x(), m_textureSize.y()); image->fill(cvf::Color4ub(cvf::Color3ub(m_undefScalarColor))); cvf::uint halfTextureHeight = m_textureSize.y() / 2; // Create texture float xStride = static_cast(1.0f / m_textureSize.x()); float yStride = static_cast(1.0f / halfTextureHeight); float sgas_red = 0.0f; for (cvf::uint yPos = 0; yPos < halfTextureHeight; yPos++) { float soil_green = 0.0f; for (cvf::uint xPos = 0; xPos < m_textureSize.x() - yPos; xPos++) { float swat_blue = 1.0f - sgas_red - soil_green; cvf::Color3f floatCol(sgas_red, soil_green, swat_blue); cvf::ubyte rByteCol = floatCol.rByte(); cvf::ubyte gByteCol = floatCol.gByte(); cvf::ubyte bByteCol = floatCol.bByte(); const cvf::Color4ub clr(rByteCol, gByteCol, bByteCol, 255); image->setPixel(xPos, yPos, clr); // Set opacity const cvf::Color4ub clrOpacity(rByteCol, gByteCol, bByteCol, static_cast(255 * opacityLevel)); image->setPixel(xPos, yPos + halfTextureHeight, clrOpacity); soil_green += xStride; } sgas_red += yStride; } return true; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RivTernaryScalarMapper::setTernaryRanges(double soilLower, double soilUpper, double sgasLower, double sgasUpper) { m_rangeMinSoil = soilLower; m_rangeMaxSoil = soilUpper; m_soilFactor = 1.0 / (soilUpper - soilLower); m_rangeMinSgas = sgasLower; m_rangeMaxSgas = sgasUpper; m_sgasFactor = 1.0 / (sgasUpper - sgasLower); }