///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) Statoil ASA // Copyright (C) Ceetron Solutions AS // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #include "gtest/gtest.h" #include "RivTernaryScalarMapper.h" #include "cvfTextureImage.h" #include "cvfqtUtils.h" #include //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- TEST(TernaryScalarMapperTest, BasicFunctions) { cvf::ref scalarMapper = new RivTernaryScalarMapper(cvf::Color3f::GRAY); cvf::ref texImage = new cvf::TextureImage; scalarMapper->updateTexture(texImage.p(), 1.0); QImage img = cvfqt::Utils::toQImage(*(texImage.p())); img.save("c:/tmp/test.png"); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- TEST(TernaryScalarMapperTest, TextureMapping) { cvf::ref scalarMapper = new RivTernaryScalarMapper(cvf::Color3f::GRAY); // See RivTernaryScalarMapper::mapToTextureCoord double edgeClampDelta = 1.1 * 0.001; // Without opacity { cvf::Vec2f texCoord = scalarMapper->mapToTextureCoord(0.0, 0.0, false); EXPECT_NEAR(0.0, texCoord.x(), edgeClampDelta); EXPECT_NEAR(0.0, texCoord.y(), edgeClampDelta); } { cvf::Vec2f texCoord = scalarMapper->mapToTextureCoord(1.0, 0.0, false); EXPECT_NEAR(1.0, texCoord.x(), edgeClampDelta); EXPECT_NEAR(0.0, texCoord.y(), edgeClampDelta); } { cvf::Vec2f texCoord = scalarMapper->mapToTextureCoord(0.0, 1.0, false); EXPECT_NEAR(0.0, texCoord.x(), edgeClampDelta); EXPECT_NEAR(0.5, texCoord.y(), edgeClampDelta); } { cvf::Vec2f texCoord = scalarMapper->mapToTextureCoord(3.0, 3.0, false); EXPECT_NEAR(1.0, texCoord.x(), edgeClampDelta); EXPECT_NEAR(0.0, texCoord.y(), edgeClampDelta); } { cvf::Vec2f texCoord = scalarMapper->mapToTextureCoord(-1.0, -1.0, false); EXPECT_NEAR(0.0, texCoord.x(), edgeClampDelta); EXPECT_NEAR(0.0, texCoord.y(), edgeClampDelta); } { cvf::Vec2f texCoord = scalarMapper->mapToTextureCoord(0.5, 3.0, false); EXPECT_NEAR(0.5, texCoord.x(), edgeClampDelta); EXPECT_NEAR(0.25, texCoord.y(), edgeClampDelta); } // Opacity { cvf::Vec2f texCoord = scalarMapper->mapToTextureCoord(0.0, 0.0, true); EXPECT_NEAR(0.0, texCoord.x(), edgeClampDelta); EXPECT_NEAR(0.5, texCoord.y(), edgeClampDelta); } { cvf::Vec2f texCoord = scalarMapper->mapToTextureCoord(0.0, 1.0, true); EXPECT_NEAR(0.0, texCoord.x(), edgeClampDelta); EXPECT_NEAR(1.0, texCoord.y(), edgeClampDelta); } }