//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #include "cvfBase.h" #include "cvfRenderStateFrontFace.h" #include "cvfAssert.h" #include "cvfOpenGL.h" namespace cvf { //================================================================================================== /// /// \class cvf::RenderStateFrontFace /// \ingroup Render /// /// Encapsulate OpenGL glFrontFace() used to specify polygon winding. Used together with RenderStateCullFace /// render state and the gl_FrontFacing bultin shader input variable. /// /// \sa http://www.opengl.org/sdk/docs/man/xhtml/glFrontFace.xml /// \sa http://www.opengl.org/sdk/docs/manglsl/xhtml/gl_FrontFacing.xml //================================================================================================== //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- RenderStateFrontFace::RenderStateFrontFace(Mode faceMode) : RenderState(FRONT_FACE), m_faceMode(faceMode) { } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RenderStateFrontFace::setMode(Mode faceMode) { m_faceMode = faceMode; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- RenderStateFrontFace::Mode RenderStateFrontFace::mode() const { return m_faceMode; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RenderStateFrontFace::applyOpenGL(OpenGLContext* oglContext) const { if (m_faceMode == CW) { glFrontFace(GL_CW); } else { glFrontFace(GL_CCW); } CVF_CHECK_OGL(oglContext); } } // namespace cvf