///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2017 Statoil ASA // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #include "RigFracture.h" //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- RigFractureData::RigFractureData() { } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- RigFracture::RigFracture() { } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RigFracture::setGeometry(const std::vector& polygonIndices, const std::vector& nodeCoords) { m_nodeCoords = nodeCoords; m_triangleIndices = polygonIndices; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- const std::vector& RigFracture::triangleIndices() const { return m_triangleIndices; } //-------------------------------------------------------------------------------------------------- /// Returns node coordinates in domain coordinate system //-------------------------------------------------------------------------------------------------- const std::vector& RigFracture::nodeCoords() const { return m_nodeCoords; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RigFracture::setFractureData(const std::vector& data) { m_fractureData = data; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- const std::vector& RigFracture::fractureData() const { return m_fractureData; }