//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2012 Ceetron AS // // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfVector4.h" #include "cvfMatrix4.h" #include "cvfArray.h" #include "cvfCharArray.h" namespace cvf { //================================================================================================== // // // //================================================================================================== class Uniform : public Object { public: enum Type { UNDEFINED, INT, FLOAT, FLOAT_VEC2, FLOAT_VEC3, FLOAT_VEC4, FLOAT_MAT4 }; public: const char* name() const; virtual Type type() const; virtual int valueCount() const = 0; virtual const float* floatPtr() const; virtual const int* intPtr() const; protected: Uniform(const char* name); protected: Type m_type; private: CharArray m_name; CVF_DISABLE_COPY_AND_ASSIGN(Uniform); }; //================================================================================================== // // // //================================================================================================== class UniformInt: public Uniform { public: UniformInt(const char* name); UniformInt(const char* name, int value); void set(int value); void setArray(const IntArray& values); virtual int valueCount() const; virtual const int* intPtr() const; private: IntArray m_data; CVF_DISABLE_COPY_AND_ASSIGN(UniformInt); }; //================================================================================================== // // // //================================================================================================== class UniformFloat : public Uniform { public: UniformFloat(const char* name); UniformFloat(const char* name, float value); UniformFloat(const char* name, const Vec2f& value); UniformFloat(const char* name, const Vec3f& value); UniformFloat(const char* name, const Vec4f& value); UniformFloat(const char* name, const Color3f& value); UniformFloat(const char* name, const Color4f& value); void set(float value); void set(const Vec2f& value); void set(const Vec3f& value); void set(const Vec4f& value); void set(const Color3f& value); void set(const Color4f& value); void setArray(const FloatArray& values); void setArray(const Vec3fArray& values); void setArray(const Vec4fArray& values); virtual int valueCount() const; virtual const float* floatPtr() const; private: FloatArray m_data; CVF_DISABLE_COPY_AND_ASSIGN(UniformFloat); }; //================================================================================================== // // // //================================================================================================== class UniformMatrixf : public Uniform { public: UniformMatrixf(const char* name); UniformMatrixf(const char* name, const Mat4f& value); void set(const Mat4f& value); virtual int valueCount() const; virtual const float* floatPtr() const; private: FloatArray m_data; CVF_DISABLE_COPY_AND_ASSIGN(UniformMatrixf); }; }