///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2018- Equinor ASA // Copyright (C) 2017 Statoil ASA // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #include "RiaColorTools.h" #include "cvfMath.h" #include #include //-------------------------------------------------------------------------------------------------- /// Uses W3.org relative luminance calculation taking into account the different luminance of the different colors /// https://www.w3.org/TR/WCAG20-TECHS/G18.html /// Luminance is between [0, 1] so anything above 0.5 is considered in the bright half of the spectrum. /// However, subjectively the contrast looks better if the threshold is to 0.4 so black contrast is used a bit more often. //-------------------------------------------------------------------------------------------------- bool RiaColorTools::isBrightnessAboveThreshold(cvf::Color3f backgroundColor) { if (relativeLuminance(backgroundColor) > 0.4) { return true; } return false; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- cvf::Color3f RiaColorTools::computeOffsetColor(cvf::Color3f color, float offsetFactor) { float gridR = 0.0; float gridG = 0.0; float gridB = 0.0; if (isBrightnessAboveThreshold(color)) { gridR = color.r() - (color.r() * offsetFactor); gridG = color.g() - (color.g() * offsetFactor); gridB = color.b() - (color.b() * offsetFactor); } else { gridR = color.r() + (1.0f - color.r()) * offsetFactor; gridG = color.g() + (1.0f - color.g()) * offsetFactor; gridB = color.b() + (1.0f - color.b()) * offsetFactor; } return cvf::Color3f( cvf::Math::clamp(gridR, 0.0f, 1.0f), cvf::Math::clamp(gridG, 0.0f, 1.0f), cvf::Math::clamp(gridB, 0.0f, 1.0f)); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- cvf::Color3f RiaColorTools::darkContrastColor() { return cvf::Color3f::fromByteColor(10, 10, 10); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- cvf::Color3f RiaColorTools::brightContrastColor() { return cvf::Color3f::WHITE; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- cvf::Color3f RiaColorTools::darkContrastColorSofter() { return cvf::Color3f::fromByteColor(30, 30, 30); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- cvf::Color3f RiaColorTools::brightContrastColorSofter() { return cvf::Color3f::fromByteColor(200, 200, 200); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- cvf::Color3f RiaColorTools::contrastColor(cvf::Color3f backgroundColor, bool softerContrast) { if (isBrightnessAboveThreshold(backgroundColor)) { if (softerContrast) return darkContrastColorSofter(); return darkContrastColor(); } if (softerContrast) return brightContrastColorSofter(); return brightContrastColor(); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- QColor RiaColorTools::toQColor(cvf::Color3f color, float alpha) { QColor qcolor(color.rByte(), color.gByte(), color.bByte()); qcolor.setAlphaF(alpha); return qcolor; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- QColor RiaColorTools::toQColor(cvf::Color4f color) { return toQColor(color.toColor3f(), color.a()); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- float RiaColorTools::contrastRatio(cvf::Color3f color1, cvf::Color3f color2) { float L1 = relativeLuminance(color1); float L2 = relativeLuminance(color2); float Lmin = std::min(L1, L2); float Lmax = std::max(L1, L2); return (Lmax + 0.05) / (Lmin + 0.05); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- float RiaColorTools::relativeLuminance(cvf::Color3f backgroundColor) { float R = calculateNonLinearColorValue(backgroundColor.r()); float G = calculateNonLinearColorValue(backgroundColor.g()); float B = calculateNonLinearColorValue(backgroundColor.b()); double luminance = 0.2126 * R + 0.7152 * G + 0.0722 * B; return luminance; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- float RiaColorTools::calculateNonLinearColorValue(float colorFraction) { return colorFraction <= 0.03928 ? colorFraction / 12.92 : std::pow((colorFraction + 0.055) / 1.055, 2.4); }