//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2018- Ceetron Solutions AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfBase.h" #include "cvfColor4.h" #include "cvfMatrixState.h" #include "cvfOpenGLContext.h" //================================================================================================== // // Tools to render legend stuff // //================================================================================================== namespace caf { class InternalLegendRenderTools { using OpenGLContext = cvf::OpenGLContext; using Color4f = cvf::Color4f; using String = cvf::String; using MatrixState = cvf::MatrixState; using Vec2f = cvf::Vec2f; public: static void renderBackgroundUsingShaders( OpenGLContext* oglContext, const MatrixState& matrixState, const Vec2f& size, const Color4f& backgroundColor, const Color4f& backgroundFrameColor ); static void renderBackgroundImmediateMode( OpenGLContext* oglContext, const Vec2f& size, const Color4f& backgroundColor, const Color4f& backgroundFrameColor ); }; } // namespace caf