//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2018- Ceetron Solutions AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cafDisplayCoordTransform.h" #include "cafTitledOverlayFrame.h" #include "cvfArray.h" #include "cvfCamera.h" #include "cvfOverlayItem.h" #include "cvfRect.h" #include "cvfString.h" #include namespace cvf { class Font; class ShaderProgram; class MatrixState; class TextDrawer; class ScalarMapper; } // namespace cvf namespace caf { //================================================================================================== // // Overlay color legend // //================================================================================================== class OverlayScaleLegend : public caf::TitledOverlayFrame { using Font = cvf::Font; using OpenGLContext = cvf::OpenGLContext; using Vec2i = cvf::Vec2i; using Vec2ui = cvf::Vec2ui; using String = cvf::String; using MatrixState = cvf::MatrixState; using Vec2f = cvf::Vec2f; using TextDrawer = cvf::TextDrawer; using Camera = cvf::Camera; public: enum Orientation { HORIZONTAL, VERTICAL }; public: OverlayScaleLegend( Font* font ); ~OverlayScaleLegend() override; void setTickPrecision( int precision ); enum NumberFormat { AUTO, SCIENTIFIC, FIXED }; void setTickFormat( NumberFormat format ); void setOrientation( Orientation orientation ); Orientation orientation() const; cvf::Vec2ui preferredSize() override; void setDisplayCoordTransform( const caf::DisplayCoordTransform* displayCoordTransform ); void updateFromCamera( const Camera* camera ); protected: void render( OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size ) override; void renderSoftware( OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size ) override; struct LayoutInfo { struct Tick { Tick( double displayValue, double domainValue, bool isMajor ) : displayValue( displayValue ) , domainValue( domainValue ) , isMajor( isMajor ) { } double displayValue; double domainValue; bool isMajor; }; LayoutInfo( const Vec2ui& setSize ) { charWidth = 0.0f; charHeight = 0.0f; lineSpacing = 0.0f; margins = cvf::Vec2f::ZERO; tickTextLeadSpace = 0.0f; axisStartPt = cvf::Vec2f::ZERO; axisLength = 0.0f; majorTickSize = 0.0f; minorTickSize = 0.0f; overallLegendSize = setSize; } float charWidth; float charHeight; float lineSpacing; Vec2f margins; float tickTextLeadSpace; // Rectf colorBarRect; Vec2f axisStartPt; float axisLength; float majorTickSize; float minorTickSize; std::vector ticks; Vec2ui overallLegendSize; }; void layoutInfo( LayoutInfo* layout ); void renderGeneric( OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size, bool software ); void renderLegendUsingShaders( OpenGLContext* oglContext, LayoutInfo* layout, const MatrixState& matrixState ); void renderLegendImmediateMode( OpenGLContext* oglContext, LayoutInfo* layout ); void setupHorizontalTextDrawer( TextDrawer* textDrawer, const LayoutInfo* layout ); void setupVerticalTextDrawer( TextDrawer* textDrawer, const LayoutInfo* layout ); protected: std::vector m_visibleTickLabels; // Skip tick labels ending up on top of previous visible label int m_tickNumberPrecision; NumberFormat m_numberFormat; Orientation m_orientation; LayoutInfo m_Layout; cvf::ref m_textDrawer; cvf::ref m_font; cvf::cref m_dispalyCoordsTransform; double m_currentScale; // [pixels/length] std::vector m_ticksInDomain; }; } // namespace caf