//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfDrawable.h" #include "cvfArray.h" #include "cvfBoundingBox.h" namespace cvf { class DrawableGeo; class ShaderProgram; class BufferObjectManaged; class PrimitiveSetIndexedUShort; //================================================================================================== // // DrawableVectors implements drawing of vector arrows // //================================================================================================== class DrawableVectors : public Drawable { public: DrawableVectors(); DrawableVectors(String vectorMatrixUniformName, String colorUniformName); virtual ~DrawableVectors(); void setGlyph(UShortArray* triangles, Vec3fArray* vertices); void setSingleColor(Color3f color); void setUniformNames(String vectorMatrixUniformName, String colorUniformName); void setVectors(Vec3fArray* vertexArray, Vec3fArray* vectorArray); void setColors(Color3fArray* vectorColorArray); size_t vectorCount() const; virtual void render(OpenGLContext* oglContext, ShaderProgram* shaderProgram, const MatrixState& matrixState); virtual void renderFixedFunction(OpenGLContext* oglContext, const MatrixState& matrixState); virtual void renderImmediateMode(OpenGLContext* oglContext, const MatrixState& matrixState); virtual void createUploadBufferObjectsGPU(OpenGLContext* oglContext); virtual void releaseBufferObjectsGPU(); virtual size_t vertexCount() const; virtual size_t triangleCount() const; virtual size_t faceCount() const; virtual BoundingBox boundingBox() const; virtual bool rayIntersectCreateDetail(const Ray& ray, Vec3d* intersectionPoint, ref* hitDetail) const; private: void vectorMatrix(size_t vectorIndex, float vectorMatArray[16]); private: String m_vectorMatrixUniformName; String m_colorUniformName; Color3f m_singleColor; // Color used by all vectors if no color array is specified ref m_vertexArray; // Positions of the vectors ref m_vectorArray; // Direction & magnitude of the vectors. // A vector is drawn from m_vertexArray[i] to (m_vertexArray[i] + m_vectorArray[i]) ref m_colorArray; ref m_vectorGlyph; // A drawable representing one arrow with the current config ref m_vectorGlyphPrimSet; // A drawable representing one arrow with the current config BoundingBox m_boundingBox; bool m_renderWithVBO; ref m_glyphVerticesAndNormalsBO; // Buffer object for holding the glyph vertices and normals for uploading data to GPU ref m_indicesBO; }; } // namespace cvf