//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>> // for more details. // //################################################################################################## #pragma once #include "cvfRenderState.h" #include "cvfOpenGLTypes.h" namespace cvf { //================================================================================================== // // Encapsulate OpenGL glEnable(GL_DEPTH_TEST), glDepthFunc() and glDepthMask() functions. // //================================================================================================== class RenderStateDepth : public RenderState { public: enum Function { NEVER, ///< Never passes LESS, ///< Passes if the incoming depth value is less than the stored depth value. This is the OpenGL default. EQUAL, ///< Passes if the incoming depth value is equal to the stored depth value. LEQUAL, ///< Passes if the incoming depth value is less than or equal to the stored depth value. GREATER, ///< Passes if the incoming depth value is greater than the stored depth value. NOTEQUAL, ///< Passes if the incoming depth value is not equal to the stored depth value. GEQUAL, ///< Passes if the incoming depth value is greater than or equal to the stored depth value. ALWAYS ///< Always passes. }; public: RenderStateDepth(bool depthTest = true, Function func = LESS, bool depthWrite = true); void setFunction(Function func); void enableDepthTest(bool enableTest); void enableDepthWrite(bool enableWrite); Function function() const; bool isDepthTestEnabled() const; bool isDepthWriteEnabled() const; virtual void applyOpenGL(OpenGLContext* oglContext) const; private: cvfGLenum depthFuncOpenGL() const; private: Function m_depthFunc; bool m_enableDepthTest; bool m_enableDepthWrite; }; } // namespace cvf