//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #include "cvfBase.h" #include "cvfDrawable.h" namespace cvf { //================================================================================================== /// /// \class cvf::Drawable /// \ingroup Render /// /// Drawable is the base class for drawable items in a part. A part has one drawable for each lod level. /// //================================================================================================== //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- Drawable::Drawable() { } //-------------------------------------------------------------------------------------------------- /// \fn virtual size_t Drawable::vertexCount() const = 0; /// /// Get the number of vertices (nodes, points) in the drawable //-------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------- /// \fn virtual size_t Drawable::triangleCount() const = 0; /// /// Get the number of triangles in the drawable. A quad is not 2 triangles. //-------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------- /// \fn virtual size_t Drawable::faceCount() const = 0; /// /// Get the total number of OpenGL primitives (sum of lines, points, quads, etc.) //-------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------- /// \fn virtual bool Drawable::rayIntersect(const Ray& ray, Vec3d* intersectionPoint) const = 0; /// /// Intersect the drawable with the ray and return the closest intersection point. /// /// Returns true if anything was hit. //-------------------------------------------------------------------------------------------------- } // namespace cvf