///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2023 Equinor ASA // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #include "RimFaultReactivationTools.h" //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- cvf::Vec3d RimFaultReactivationTools::normalVector( QMap settings ) { double x = settings.value( "faultNormal_X", 0.0 ).toDouble(); double y = settings.value( "faultNormal_Y", 0.0 ).toDouble(); double z = settings.value( "faultNormal_Z", 0.0 ).toDouble(); return cvf::Vec3d( x, y, z ); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- cvf::Vec3d RimFaultReactivationTools::topFaultPosition( QMap settings ) { double x = settings.value( "faultTop_X", 0.0 ).toDouble(); double y = settings.value( "faultTop_Y", 0.0 ).toDouble(); double z = settings.value( "faultTop_Z", 0.0 ).toDouble(); return cvf::Vec3d( x, y, z ); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- cvf::Vec3d RimFaultReactivationTools::bottomFaultPosition( QMap settings ) { double x = settings.value( "faultBottom_X", 0.0 ).toDouble(); double y = settings.value( "faultBottom_Y", 0.0 ).toDouble(); double z = settings.value( "faultBottom_Z", 0.0 ).toDouble(); return cvf::Vec3d( x, y, z ); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RimFaultReactivationTools::addSettingsToMap( QMap& map, cvf::Vec3d normalVector, cvf::Vec3d topFaultPosition, cvf::Vec3d bottomFaultPosition ) { map["faultTop_X"] = topFaultPosition.x(); map["faultTop_Y"] = topFaultPosition.y(); map["faultTop_Z"] = topFaultPosition.z(); map["faultBottom_X"] = bottomFaultPosition.x(); map["faultBottom_Y"] = bottomFaultPosition.y(); map["faultBottom_Z"] = bottomFaultPosition.z(); map["faultNormal_X"] = normalVector.x(); map["faultNormal_Y"] = normalVector.y(); map["faultNormal_Z"] = normalVector.z(); }