//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfRenderState.h" namespace cvf { //================================================================================================== // // Encapsulate OpenGL glCullFace() and glEnable(GL_CULL_FACE) functions. // //================================================================================================== class RenderStateCullFace : public RenderState { public: enum Mode { BACK, ///< Cull back facing polygons FRONT, ///< Cull front facing polygons FRONT_AND_BACK ///< No polygons are drawn, but other primitives such as points and lines are drawn }; public: RenderStateCullFace(bool enableCulling = true, Mode faceMode = BACK); void enable(bool enableCulling); bool isEnabled() const; void setMode(Mode faceMode); Mode mode() const; virtual void applyOpenGL(OpenGLContext* oglContext) const; private: bool m_enableCulling; Mode m_faceMode; }; } // namespace cvf