///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2024 Equinor ASA // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #include "RicNewDepthSurfaceFeature.h" #include "RimCase.h" #include "RimDepthSurface.h" #include "RimProject.h" #include "RimSurface.h" #include "RimSurfaceCollection.h" #include "Riu3DMainWindowTools.h" #include "cafSelectionManagerTools.h" #include "cvfBoundingBox.h" #include CAF_CMD_SOURCE_INIT( RicNewDepthSurfaceFeature, "RicNewDepthSurfaceFeature" ); //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RicNewDepthSurfaceFeature::onActionTriggered( bool isChecked ) { auto colls = caf::selectedObjectsByTypeStrict(); if ( colls.empty() ) return; auto surface = new RimDepthSurface; // As this surface is usually a oil-water contact, we set the color to blue surface->setColor( cvf::Color3f::BLUE ); surface->setOpacity( true, 0.6f ); auto allCases = RimProject::current()->allGridCases(); if ( !allCases.empty() ) { auto sourceCase = allCases.front(); auto bb = sourceCase->activeCellsBoundingBox(); surface->setPlaneExtent( bb.min().x(), bb.min().y(), bb.max().x(), bb.max().y() ); surface->setDepth( -bb.center().z() ); bb.expand( 0.1 * bb.extent().z() ); surface->setAreaOfInterest( bb.min(), bb.max() ); } surface->loadDataIfRequired(); auto surfColl = colls.front(); surfColl->addSurfacesAtIndex( -1, { surface } ); surfColl->updateConnectedEditors(); Riu3DMainWindowTools::selectAsCurrentItem( surface ); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RicNewDepthSurfaceFeature::setupActionLook( QAction* actionToSetup ) { actionToSetup->setIcon( QIcon( ":/ReservoirSurfaces16x16.png" ) ); actionToSetup->setText( "Create Depth Surface" ); }