//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfGeometryBuilder.h" namespace cvf { //================================================================================================== // // Concrete geometry builder class for building geometry to only triangles // //================================================================================================== class GeometryBuilderTriangles : public GeometryBuilder { public: GeometryBuilderTriangles(); virtual uint addVertices(const Vec3fArray& vertices); virtual uint vertexCount() const; virtual void transformVertexRange(uint startIdx, uint endIdx, const Mat4f& mat); virtual void addTriangle(uint i0, uint i1, uint i2); ref vertices() const; ref triangles() const; ref trianglesUShort() const; private: std::vector m_vertices; std::vector m_triangles; }; }