//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfObject.h" #include "cvfOpenGLTypes.h" namespace cvf { class OpenGLContext; class OglRcRenderbuffer; //================================================================================================== // // Wrapper for OpenGL Renderbuffer Object // //================================================================================================== class RenderbufferObject : public Object { public: enum InternalFormat { RGBA, DEPTH_COMPONENT16, DEPTH_COMPONENT24, DEPTH_COMPONENT32, DEPTH24_STENCIL8 }; public: RenderbufferObject(InternalFormat format, uint width, uint height); ~RenderbufferObject(); void setSize(uint width, uint height); bool create(OpenGLContext* oglContext); void deleteRenderbuffer(OpenGLContext* oglContext); OglId renderbufferOglId() const; uint versionTick() const; private: cvfGLenum intenalFormatOpenGL() const; private: InternalFormat m_interalFormat; uint m_width; uint m_height; uint m_versionTick; // Versioning to be able to detect changes ref m_oglRcBuffer; // }; }