Debug MD TBB
Win32
Debug MD TBB
x64
Debug MD
Win32
Debug MD
x64
Release MD TBB
Win32
Release MD TBB
x64
Release MD
Win32
Release MD
x64
{C07ADE80-5C4F-E6E3-DD1A-5A619403FA9F}
LibRender
StaticLibrary
true
Unicode
StaticLibrary
true
Unicode
StaticLibrary
true
Unicode
StaticLibrary
true
Unicode
StaticLibrary
false
Unicode
StaticLibrary
false
Unicode
StaticLibrary
false
Unicode
StaticLibrary
false
Unicode
$(Platform)_VS2010\$(Configuration)\
$(Platform)_VS2010\$(Configuration)\
PrepareForBuild
$(Platform)_VS2010\$(Configuration)\
$(Platform)_VS2010\$(Configuration)\
PrepareForBuild
$(Platform)_VS2010\$(Configuration)\
$(Platform)_VS2010\$(Configuration)\
PrepareForBuild
$(Platform)_VS2010\$(Configuration)\
$(Platform)_VS2010\$(Configuration)\
PrepareForBuild
$(Platform)_VS2010\$(Configuration)\
$(Platform)_VS2010\$(Configuration)\
PrepareForBuild
$(Platform)_VS2010\$(Configuration)\
$(Platform)_VS2010\$(Configuration)\
PrepareForBuild
$(Platform)_VS2010\$(Configuration)\
$(Platform)_VS2010\$(Configuration)\
PrepareForBuild
$(Platform)_VS2010\$(Configuration)\
$(Platform)_VS2010\$(Configuration)\
PrepareForBuild
EnableAllWarnings
WIN32;_DEBUG;%(PreprocessorDefinitions)
../LibCore;../LibGeometry;../LibIo;../ThirdParty/FreeType/include
true
true
..\Tools\Glsl2Include\Glsl2Include.exe glsl\ cvfShaderSourceStrings.h
Building shader source strings
cvfShaderSourceStrings.h
FileWillNeverExist.txt
EnableAllWarnings
WIN32;_DEBUG;CVF_USE_TBB;%(PreprocessorDefinitions)
../LibCore;../LibGeometry;../LibIo;../ThirdParty/FreeType/include
true
true
..\Tools\Glsl2Include\Glsl2Include.exe glsl\ cvfShaderSourceStrings.h
Building shader source strings
cvfShaderSourceStrings.h
FileWillNeverExist.txt
EnableAllWarnings
WIN32;_DEBUG;%(PreprocessorDefinitions)
../LibCore;../LibGeometry;../LibIo;../ThirdParty/FreeType/include
true
true
..\Tools\Glsl2Include\Glsl2Include.exe glsl\ cvfShaderSourceStrings.h
Building shader source strings
cvfShaderSourceStrings.h
FileWillNeverExist.txt
EnableAllWarnings
WIN32;_DEBUG;CVF_USE_TBB;%(PreprocessorDefinitions)
../LibCore;../LibGeometry;../LibIo;../ThirdParty/FreeType/include
true
true
..\Tools\Glsl2Include\Glsl2Include.exe glsl\ cvfShaderSourceStrings.h
Building shader source strings
cvfShaderSourceStrings.h
FileWillNeverExist.txt
EnableAllWarnings
WIN32;NDEBUG;%(PreprocessorDefinitions)
../LibCore;../LibGeometry;../LibIo;../ThirdParty/FreeType/include
true
true
true
true
..\Tools\Glsl2Include\Glsl2Include.exe glsl\ cvfShaderSourceStrings.h
Building shader source strings
cvfShaderSourceStrings.h
FileWillNeverExist.txt
EnableAllWarnings
WIN32;NDEBUG;CVF_USE_TBB;%(PreprocessorDefinitions)
../LibCore;../LibGeometry;../LibIo;../ThirdParty/FreeType/include
true
true
true
true
..\Tools\Glsl2Include\Glsl2Include.exe glsl\ cvfShaderSourceStrings.h
Building shader source strings
cvfShaderSourceStrings.h
FileWillNeverExist.txt
EnableAllWarnings
WIN32;NDEBUG;%(PreprocessorDefinitions)
../LibCore;../LibGeometry;../LibIo;../ThirdParty/FreeType/include
true
true
true
true
..\Tools\Glsl2Include\Glsl2Include.exe glsl\ cvfShaderSourceStrings.h
Building shader source strings
cvfShaderSourceStrings.h
FileWillNeverExist.txt
EnableAllWarnings
WIN32;NDEBUG;CVF_USE_TBB;%(PreprocessorDefinitions)
../LibCore;../LibGeometry;../LibIo;../ThirdParty/FreeType/include
true
true
true
true
..\Tools\Glsl2Include\Glsl2Include.exe glsl\ cvfShaderSourceStrings.h
Building shader source strings
cvfShaderSourceStrings.h
FileWillNeverExist.txt
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