Debug MD TBB Win32 Debug MD TBB x64 Debug MD Win32 Debug MD x64 Release MD TBB Win32 Release MD TBB x64 Release MD Win32 Release MD x64 {C07ADE80-5C4F-E6E3-DD1A-5A619403FA9F} LibRender StaticLibrary true Unicode StaticLibrary true Unicode StaticLibrary true Unicode StaticLibrary true Unicode StaticLibrary false Unicode StaticLibrary false Unicode StaticLibrary false Unicode StaticLibrary false Unicode $(Platform)_VS2010\$(Configuration)\ $(Platform)_VS2010\$(Configuration)\ PrepareForBuild $(Platform)_VS2010\$(Configuration)\ $(Platform)_VS2010\$(Configuration)\ PrepareForBuild $(Platform)_VS2010\$(Configuration)\ $(Platform)_VS2010\$(Configuration)\ PrepareForBuild $(Platform)_VS2010\$(Configuration)\ $(Platform)_VS2010\$(Configuration)\ PrepareForBuild $(Platform)_VS2010\$(Configuration)\ $(Platform)_VS2010\$(Configuration)\ PrepareForBuild $(Platform)_VS2010\$(Configuration)\ $(Platform)_VS2010\$(Configuration)\ PrepareForBuild $(Platform)_VS2010\$(Configuration)\ $(Platform)_VS2010\$(Configuration)\ PrepareForBuild $(Platform)_VS2010\$(Configuration)\ $(Platform)_VS2010\$(Configuration)\ PrepareForBuild EnableAllWarnings WIN32;_DEBUG;%(PreprocessorDefinitions) ../LibCore;../LibGeometry;../LibIo;../ThirdParty/FreeType/include true true ..\Tools\Glsl2Include\Glsl2Include.exe glsl\ cvfShaderSourceStrings.h Building shader source strings cvfShaderSourceStrings.h FileWillNeverExist.txt EnableAllWarnings WIN32;_DEBUG;CVF_USE_TBB;%(PreprocessorDefinitions) ../LibCore;../LibGeometry;../LibIo;../ThirdParty/FreeType/include true true ..\Tools\Glsl2Include\Glsl2Include.exe glsl\ cvfShaderSourceStrings.h Building shader source strings cvfShaderSourceStrings.h FileWillNeverExist.txt EnableAllWarnings WIN32;_DEBUG;%(PreprocessorDefinitions) ../LibCore;../LibGeometry;../LibIo;../ThirdParty/FreeType/include true true ..\Tools\Glsl2Include\Glsl2Include.exe glsl\ cvfShaderSourceStrings.h Building shader source strings cvfShaderSourceStrings.h FileWillNeverExist.txt EnableAllWarnings WIN32;_DEBUG;CVF_USE_TBB;%(PreprocessorDefinitions) ../LibCore;../LibGeometry;../LibIo;../ThirdParty/FreeType/include true true ..\Tools\Glsl2Include\Glsl2Include.exe glsl\ cvfShaderSourceStrings.h Building shader source strings cvfShaderSourceStrings.h FileWillNeverExist.txt EnableAllWarnings WIN32;NDEBUG;%(PreprocessorDefinitions) ../LibCore;../LibGeometry;../LibIo;../ThirdParty/FreeType/include true true true true ..\Tools\Glsl2Include\Glsl2Include.exe glsl\ cvfShaderSourceStrings.h Building shader source strings cvfShaderSourceStrings.h FileWillNeverExist.txt EnableAllWarnings WIN32;NDEBUG;CVF_USE_TBB;%(PreprocessorDefinitions) ../LibCore;../LibGeometry;../LibIo;../ThirdParty/FreeType/include true true true true ..\Tools\Glsl2Include\Glsl2Include.exe glsl\ cvfShaderSourceStrings.h Building shader source strings cvfShaderSourceStrings.h FileWillNeverExist.txt EnableAllWarnings WIN32;NDEBUG;%(PreprocessorDefinitions) ../LibCore;../LibGeometry;../LibIo;../ThirdParty/FreeType/include true true true true ..\Tools\Glsl2Include\Glsl2Include.exe glsl\ cvfShaderSourceStrings.h Building shader source strings cvfShaderSourceStrings.h FileWillNeverExist.txt EnableAllWarnings WIN32;NDEBUG;CVF_USE_TBB;%(PreprocessorDefinitions) ../LibCore;../LibGeometry;../LibIo;../ThirdParty/FreeType/include true true true true ..\Tools\Glsl2Include\Glsl2Include.exe glsl\ cvfShaderSourceStrings.h Building shader source strings cvfShaderSourceStrings.h FileWillNeverExist.txt Document Document Document Document Document Document Document Document Document Document Document Document Document Document Document Document Document Document Document Document Document Document Document Document Document Document Document Document Document Document Document Document Document Document Document Document Document Document Document