///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2018- Equinor ASA // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #pragma once #include "cvfBase.h" #include "cvfObject.h" #include "cvfVector3.h" #include "cvfCollection.h" #include "cvfMatrix4.h" #include "cvfColor4.h" namespace cvf { class ModelBasicList; class Part; class DrawableGeo; class Ray; class HitItem; class String; template class Array; typedef Array Vec3fArray; typedef Array UIntArray; } class RicPointTangentManipulatorPartMgr : public cvf::Object { public: enum HandleType { HORIZONTAL_PLANE, VERTICAL_AXIS, AZIMUTH, INCLINATION }; public: RicPointTangentManipulatorPartMgr(); ~RicPointTangentManipulatorPartMgr() override; void setOrigin(const cvf::Vec3d& origin); void setTangent(const cvf::Vec3d& tangent); void setHandleSize(double handleSize); void originAndTangent(cvf::Vec3d* origin, cvf::Vec3d* tangent); bool isManipulatorActive() const; void tryToActivateManipulator(const cvf::HitItem* hitItem); void updateManipulatorFromRay(const cvf::Ray* ray); void endManipulator(); void appendPartsToModel(cvf::ModelBasicList* model); private: void createAllHandleParts(); void clearAllGeometryAndParts(); void recreateAllGeometryAndParts(); void createHorizontalPlaneHandle(); void createVerticalAxisHandle(); void addHandlePart(cvf::DrawableGeo* geo, const cvf::Color4f& color, HandleType handleId, const cvf::String& partName); void addActiveModePart(cvf::DrawableGeo* geo, const cvf::Color4f& color, HandleType handleId, const cvf::String& partName); static cvf::ref createTriangelDrawableGeo(cvf::Vec3fArray* triangleVertexArray); static cvf::ref createIndexedTriangelDrawableGeo(cvf::Vec3fArray* triangleVertexArray, cvf::UIntArray* triangleIndices); static cvf::ref createPart(cvf::DrawableGeo* geo, const cvf::Color4f& color, const cvf::String& partName); private: size_t m_currentHandleIndex; std::vector< HandleType > m_handleIds; // These arrays have the same length cvf::Collection m_handleParts; // These arrays have the same length cvf::Collection m_activeDragModeParts; cvf::Vec3d m_origin; cvf::Vec3d m_tangent; double m_handleSize; cvf::Vec3d m_initialPickPoint; cvf::Vec3d m_tangentOnStartManipulation; cvf::Vec3d m_originOnStartManipulation; };