///////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2015- Statoil ASA // Copyright (C) 2015- Ceetron Solutions AS // // ResInsight is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at // for more details. // ///////////////////////////////////////////////////////////////////////////////// #pragma once #include "cvfArray.h" #include "cvfCollection.h" #include "RivFemPartPartMgr.h" namespace cvf { class ModelBasicList; class Transform; } class RimGeoMechCellColors; class RigGeoMechCaseData; class RimGeoMechView; //================================================================================================== /// /// Class to handle visualization structures that embodies a complete Geo-mech reservoir at a specific /// time step. /// //================================================================================================== class RivGeoMechPartMgr: public cvf::Object { public: RivGeoMechPartMgr(); ~RivGeoMechPartMgr(); int initializedFemPartCount() { return static_cast(m_femPartPartMgrs.size());} void clearAndSetReservoir(const RigGeoMechCaseData* geoMechCase); void setTransform(cvf::Transform* scaleTransform); void setCellVisibility(size_t partIndex, cvf::UByteArray* cellVisibilities ); cvf::ref cellVisibility(size_t partIndex); void updateCellColor(cvf::Color4f color); void updateCellResultColor(size_t timeStepIndex, RimGeoMechCellColors* cellResultColors); void appendGridPartsToModel(cvf::ModelBasicList* model, const std::vector& partIndices); void appendGridPartsToModel(cvf::ModelBasicList* model); private: cvf::Collection m_femPartPartMgrs; };