//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2012 Ceetron AS // // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // //################################################################################################## #include "cvfScalarMapperDiscreteLinear.h" #include "cvfMath.h" #include "cvfTextureImage.h" #include namespace cvf { //================================================================================================== /// /// \class cvf::ScalarMapperDiscreteLinear /// \ingroup Render /// /// Maps scalar values to texture coordinates/colors using discrete linear mapping //================================================================================================== ScalarMapperDiscreteLinear::ScalarMapperDiscreteLinear() { } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- Vec2f ScalarMapperDiscreteLinear::mapToTextureCoord(double scalarValue) const { double discVal = discretize(scalarValue, m_sortedLevels); return ScalarMapperRangeBased::mapToTextureCoord(discVal); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- Color3ub ScalarMapperDiscreteLinear::mapToColor(double scalarValue) const { double discVal = discretize(scalarValue, m_sortedLevels); return ScalarMapperRangeBased::mapToColor(discVal); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- double ScalarMapperDiscreteLinear::discretize(double scalarValue, const std::set& sortedLevels) { std::set::iterator it; it = sortedLevels.upper_bound(scalarValue); if (it == sortedLevels.begin()) return (*it); if (it == sortedLevels.end()) return (*sortedLevels.rbegin()); double upperValue = *it; it--; double lowerValue = *it; return 0.5 * (upperValue + lowerValue); } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- double ScalarMapperDiscreteLinear::normalizedValue(double domainScalarValue) const { double range = m_rangeMax - m_rangeMin; if (range != 0) return cvf::Math::clamp((domainScalarValue - m_rangeMin)/range, 0.0, 1.0); else return 0; } //-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- double ScalarMapperDiscreteLinear::domainValue(double normalizedPosition) const { double range = m_rangeMax - m_rangeMin; return (normalizedPosition * range + m_rangeMin); } } // namespace cvf