//################################################################################################## // // Custom Visualization Core library // Copyright (C) 2011-2013 Ceetron AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cvfObject.h" #include "cvfArray.h" #include "cvfOpenGLTypes.h" namespace cvf { class OpenGLContext; enum PrimitiveType { PT_POINTS = 100, PT_LINES, PT_LINE_LOOP, PT_LINE_STRIP, PT_TRIANGLES, PT_TRIANGLE_STRIP, PT_TRIANGLE_FAN }; //================================================================================================== // // // //================================================================================================== class PrimitiveSet : public Object { public: PrimitiveSet(PrimitiveType primitiveType); PrimitiveType primitiveType() const; cvfGLenum primitiveTypeOpenGL() const; size_t triangleCount() const; size_t faceCount() const; void getFaceIndices(size_t indexOfFace, UIntArray* indices) const; virtual void render(OpenGLContext* oglContext) const = 0; virtual void createUploadBufferObjectsGPU(OpenGLContext* oglContext) = 0; virtual void releaseBufferObjectsGPU() = 0; virtual size_t indexCount() const = 0; virtual uint index(size_t i) const = 0; private: PrimitiveType m_primitiveType; }; }