//################################################################################################## // // Custom Visualization Core library // Copyright (C) Ceetron Solutions AS // // This library may be used under the terms of either the GNU General Public License or // the GNU Lesser General Public License as follows: // // GNU General Public License Usage // This library is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU General Public License at <> // for more details. // // GNU Lesser General Public License Usage // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. // // See the GNU Lesser General Public License at <> // for more details. // //################################################################################################## #pragma once #include "cafPdmUiObjectEditorHandle.h" #include "cafFactory.h" #include #include // PdmUiObjectEditorHandle -<| PdmUiWidgetObjectEditorHandle --<| PdmUiFormLayoutObjectEditor // -<| PdmUi3dObjectEditorHandle namespace caf { //================================================================================================== /// Macros helping in development of PDM UI 3d editors //================================================================================================== /// CAF_PDM_UI_3D_OBJECT_EDITOR_HEADER_INIT assists the factory used when creating editors /// Place this in the header file inside the class definition of your PdmUiEditor #define CAF_PDM_UI_3D_OBJECT_EDITOR_HEADER_INIT \ public: \ static QString uiEditorTypeName() /// CAF_PDM_UI_3D_OBJECT_EDITOR_SOURCE_INIT implements editorTypeName() and registers the field editor in the field editor factory /// Place this in the cpp file, preferably above the constructor #define CAF_PDM_UI_3D_OBJECT_EDITOR_SOURCE_INIT(EditorClassName) \ QString EditorClassName::uiEditorTypeName() { return #EditorClassName; } \ CAF_FACTORY_REGISTER(caf::PdmUi3dObjectEditorHandle, EditorClassName, QString, EditorClassName::uiEditorTypeName()) //================================================================================================== /// Abstract class for 3D editors editing complete PdmObjects //================================================================================================== class PdmUi3dObjectEditorHandle : public caf::PdmUiObjectEditorHandle { public: PdmUi3dObjectEditorHandle(); ~PdmUi3dObjectEditorHandle() override; void setViewer(QWidget* ownerViewer); protected: QWidget* ownerViewer() const { return m_ownerViewer;} private: QPointer m_ownerViewer; }; }